Example #1
0
 public override void OnStateExit()
 {
     this.AnimationControllerRef.StopAnimationLayer(SoliderEnemyAnimationLayersOrders.GetLayerNumber(SoliderEnemyAnimationLayers.TARGETTING_UPPER_BODY_POSE));
 }
Example #2
0
 public SoldierObjectLocomotionMovingStateManager(AnimationController AnimationControllerRef, A_AnimationPlayableDefinition LocomotionTree)
 {
     this.LocomotionTree = LocomotionTree;
     this.LocomotionAnimationStateSystem = new LocomotionAnimationStateSystem(SoliderEnemyAnimationLayersOrders.GetLayerNumber(SoliderEnemyAnimationLayers.LOCOMOTION), AnimationControllerRef);
 }
Example #3
0
 public override void OnStateEnter()
 {
     this.AnimationControllerRef.PlayAnimationV2(SoliderEnemyAnimationLayersOrders.GetLayerNumber(SoliderEnemyAnimationLayers.TARGETTING_UPPER_BODY_POSE), this.TargettingAnimation.GetAnimationInput());
 }