//clone constructor public TreasureMapListEntry(TreasureMapListEntry entry) : base(entry) { _ChestLocation = entry.ChestLocation; _ChestMap = entry.ChestMap; _Decoder = entry.Decoder; _Level = entry.Level; _Bounds = entry.Bounds; }
//clone constructor public TreasureMapListEntry( TreasureMapListEntry entry ) : base( entry ) { _ChestLocation = entry.ChestLocation; _ChestMap = entry.ChestMap; _Decoder = entry.Decoder; _Level = entry.Level; _Bounds = entry.Bounds; }