Example #1
0
        public void RenderConstellation(Constellation Constellation, bool WithCaption)
        {
            this.RenderShape(Constellation.Shape, Constellation.FrontPen);
            QPoint p;

            if (projector.Project2DPoint(Constellation.PositionSnapshot, true, out p))
            {
                if (WithCaption)
                {
                    this.DrawStringCentered(Constellation.Name, p, Constellation.CaptionPen, this.SmallItalicFont);
                }
                Constellation.RenderPoint             = p;
                RenderLocations[NumRenderLocations++] = Constellation;
            }
        }
Example #2
0
        private void setupConstellations()
        {
            string[,] Data = IO.ReadFile(Constellation.CONSTELLATION_DEF_FILENAME, DirectoryLocation.Data);

            this.Constellations = new List <Constellation>(DEFAULT_STARTING_NUM_CONSTELLATIONS);

            for (int i = 0; i <= Data.GetUpperBound(0); i++)
            {
                int    index = Data[i, 0].ParseInt(-1);
                string name  = Data[i, 1];

                Constellation c = this.Constellations.FirstOrDefault(cc => cc.Name == name);

                bool isNew = c == null;

                if (isNew)
                {
                    c = new Constellation(name, this);
                    this.Constellations.Add(c);
                }
                for (int j = 1; j <= Data.GetUpperBound(1); j++)
                {
                    if (Data[i, j] == null)
                    {
                        break;
                    }
                    c.WithLines(index, Data[i, j].Trim().Split('-').Select(n => n.ParseInt(0)).ToList());
                }
            }
            this.Constellations.Sort((a, b) => a.Name.CompareTo(b.Name));

            foreach (var c in this.Constellations)
            {
                this.registerCelestialBody(c);
            }
        }
Example #3
0
        private void registerCelestialBody(Constellation Constellation)
        {
            Constellation.FixConstellationLocation();

            registerCelestialBody(Constellation as CelestialBody);
        }