public static Shader Create(ShaderType type, uint id) { Shader result = null; switch (type) { case ShaderType.VertexShader: result = new VertexShader(id); break; case ShaderType.TessControlShader: result = new TessControlShader(id); break; case ShaderType.TessEvaluationShader: result = new TessEvaluationShader(id); break; case ShaderType.GeometryShader: result = new GeometryShader(id); break; case ShaderType.FragmentShader: result = new FragmentShader(id); break; case ShaderType.ComputeShader: result = new ComputeShader(id); break; default: throw new NotImplementedException(); } return(result); }
/// <summary> /// find the vertex shader and other shaders. /// </summary> /// <returns></returns> private bool FindTypedShaders() { bool result = true; VertexShader vertexShader = null; TessControlShader tessControlShader = null; TessEvaluationShader tessEvaluationShader = null; GeometryShader geometryShader = null; FragmentShader fragmentShader = null; ComputeShader computeShader = null; foreach (var item in this.attachedShaders) { if (item.InfoLog != string.Empty) { this.logInfo = "Shader Compiling Error!"; result = false; break; } switch (item.ShaderType) { case ShaderType.VertexShader: if (vertexShader != null) { this.logInfo = "Multiple VertexShader!"; result = false; break; } else { vertexShader = item as VertexShader; } break; case ShaderType.TessControlShader: if (tessControlShader != null) { this.logInfo = "Multiple TessControlShader!"; result = false; break; } else { tessControlShader = item as TessControlShader; } break; case ShaderType.TessEvaluationShader: if (tessEvaluationShader != null) { this.logInfo = "Multiple TessEvaluationShader!"; result = false; break; } else { tessEvaluationShader = item as TessEvaluationShader; } break; case ShaderType.GeometryShader: if (geometryShader != null) { this.logInfo = "Multiple GeometryShader!"; result = false; break; } else { geometryShader = item as GeometryShader; } break; case ShaderType.FragmentShader: if (fragmentShader != null) { this.logInfo = "Multiple FragmentShader!"; result = false; break; } else { fragmentShader = item as FragmentShader; } break; case ShaderType.ComputeShader: if (computeShader != null) { this.logInfo = "Multiple ComputeShader!"; result = false; break; } else { computeShader = item as ComputeShader; } break; default: throw new NotImplementedException(); } } if (vertexShader == null) { this.logInfo = "No VertexShader found!"; result = false; return(result); } { // TODO: support other shaders. this.VertexShader = vertexShader; //this.tessControlShader = tessControlShader; //this.tessEvaluationShader = tessEvaluationShader; //this.geometryShader = geometryShader; this.FragmentShader = fragmentShader; //this.computeShader = computeShader; } return(result); }