Example #1
0
        //methods
        public void RunSimulation()
        {
            while (sodaMachine.inventory.Count > 0)
            {
                customer.DisplayCurrentStatus();
                sodaMachine.DisplayInventory();
                int  choice        = customer.SelectSoda();
                bool isInInventory = sodaMachine.CheckInventory(choice);
                Coin coin;
                if (isInInventory == true)
                {
                    do
                    {
                        double value = sodaMachine.GetTemporaryRegister();
                        coin = customer.InputCoins(value);
                        if (coin != null)
                        {
                            sodaMachine.AddToTemporaryRegister(coin);
                        }
                    } while (coin != null);

                    Can can = sodaMachine.CompleteTransaction(choice);
                    if (can != null)
                    {
                        customer.AddToBackpack(can);
                    }

                    List <Coin> change = sodaMachine.ReturnMoney();
                    customer.AddChangeToWallet(change);
                    sodaMachine.ClearTemporaryRegister();
                }
            }
        }
Example #2
0
        public void SelectSoda()
        {
            UserMenu.DisplayMenuAndPrices();
            string sodaSelected   = UserMenu.EnterSelection();
            bool   machineHasSoda = sodaMachine.CheckInventory(sodaSelected);

            if (machineHasSoda)
            {
                InsertCoinsForPurchase();
                CheckAmountInTemporaryRegister();
                if (temporaryRegister.>= canCost)
                {
                    //adds coins to the temp register
                    //need to see if the coins that are inside the temp register are enough for the soda selected
                    //^^^^^for this we need to compare cost of soda found to money in temp register
                    //if it's enough dispense soda
                    //if more than and enough change in the machine, give change and dispense soda.
                    //if not enough, start select soda again

                    sodaMachine.DispenseSoda(sodaSelected);
                }
            }
            else
            {
                SelectSoda();
            }
        }