Example #1
0
        //Mensaje recibido del server
        private static void OnReceive(SocketReader read, byte[] data)
        {
            //Debug.Log("[OnRecive]: " + data[0] + " [0]\n");
            packets.Add(data);

            KeepAliveReceived();
            SocketReader.Begin(SocketClient.socket, OnReceive, OnError);
        }
Example #2
0
        // Connect the client to the server
        public static bool ConnectToServer()
        {
            bool ok = false;

            lastErrorMsg = "";
            try
            {
                if (SocketClient.socket == null)
                {
                    SocketClient.socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                    //socket.SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.SendTimeout, 1000);
                    // The socket will linger for 1 seconds after Socket.Close is called.
                    //LingerOption lingerOption = new LingerOption (true, 1);
                    //socket.SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Linger, lingerOption);
                    //SocketClient.socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontLinger, true);

                    //SocketClient.socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);
                    //if(!SocketClient.socket.Connected)
                    {
                        lastErrorMsg = "Attempting connection to NIC [" + ip + ":" + port + "]";
                        Debug.Log(lastErrorMsg);
                        SocketClient.socket.Connect(server);
                    }
                    //else
                    //Debug.Log("ConnectToServer()::Connected: true");
                    //ok = true;
                }
                else
                {
                    if (!SocketClient.socket.Connected) //either this side is not connected
                    {                                   //let's try again
                        Debug.Log("Socket disconnected. Cleaning up for a retry");
                        //Debug.Log("Attempting connection to: "+ip + " " + port);
                        //SocketClient.socket.Shutdown(SocketShutdown.Both);
                        //SocketClient.socket.Disconnect (true);

                        SocketClient.socket = null;
                        //SocketClient.socket.Connect (server);
                        lastErrorMsg = "Socket is connected, but server did not answer";
                    }
                    else if (unansweredKeepAlives > 5)                    //or the other one does not answer yet
                    {
                        SocketClient.socket.Shutdown(SocketShutdown.Both);
                        //Debug.Log("shutd");
                        SocketClient.socket.Disconnect(true);
                        //SocketClient.socket.Disconnect(false);
                        Debug.Log("Socket Shutdown and Dced");
                        SocketClient.socket = null;
                        ok           = false;
                        lastErrorMsg = "Server at " + ip + ":" + port + " not responding";
                    }
                }
            }
            catch (SocketException s)
            {
                Debug.Log("Error connecting to: " + ip + " " + port + " (" + s.ErrorCode + ")");
                if (lastErrorMsg.Length == 0)
                {
                    lastErrorMsg = "{" + ip + ":" + port + "} " + s.Message;
                }
                //SocketClient.socket.Shutdown(SocketShutdown.Both);
                //Debug.Log("shutd");
                //SocketClient.socket.Disconnect(true);
                //SocketClient.socket.Disconnect(false);
                //SocketClient.socket = null;
                return(false);
            }
            if (SocketClient.socket != null && SocketClient.socket.Connected)
            {            //everything went better than expected =)
                Debug.Log("Connected to " + ip + " on port " + port
                          + " using port " + ((IPEndPoint)SocketClient.socket.LocalEndPoint).Port.ToString());
                //lastErrorMsg = "";
                //packets = new List<string>();
                packets = new List <byte[]>();
                // Start listening to the port
                SocketReader.Begin(SocketClient.socket, OnReceive, OnError);
                ok = true;
                unansweredKeepAlives = 0;
            }
            return(ok);
        }
Example #3
0
 //Error recibiendo datos del server
 private static void OnError(SocketReader read, System.Exception exception)
 {
     lastErrorMsg = "Receive error: " + exception;
 }