public Bullet(Texture2D tex, L2Sprite e) { texture = tex; center = new Vector2(texture.Width / 2, texture.Height / 2); live = false; this.enemy = e; }
public void enemyShoot(L2Sprite enemy) { Bullet newB = new Bullet((content.Load <Texture2D>("Textures\\eBullet")), enemy); newB.velocity = new Vector2((float)Math.Sin(enemy.rotation), (float)Math.Cos(enemy.rotation)) * new Vector2(-5f, 4f); newB.screenPos = enemy.getPos() + newB.velocity * 3; newB.live = true; if (evilBullets.Count < 5) { shoot.Play(); evilBullets.Add(newB); } }
public void updateEvilBullets(L2Sprite enemy) { foreach (Bullet b in evilBullets) { b.screenPos += b.velocity; if (Vector2.Distance(b.screenPos, enemy.getPos()) > 600) { b.live = false; } } for (int i = 0; i < evilBullets.Count; i++) { if (!evilBullets[i].live) { evilBullets.RemoveAt(i); i--; } } }
public override void LoadContent() { if (content == null) { content = new ContentManager(SManager.Game.Services, "Content"); } //background spriteBatch = new SpriteBatch(SManager.GraphicsDevice); background = new Background(); Texture2D bg = content.Load <Texture2D>("Textures\\space"); background.Load(SManager.GraphicsDevice, bg); viewportRect = new Rectangle(0, 0, SManager.GraphicsDevice.Viewport.Width, SManager.GraphicsDevice.Viewport.Height); healthBar = content.Load <Texture2D>("Textures\\2health"); //enemies enemies = new List <L2Enemy>(1000000); inactive = new List <L2Enemy>(1000000); hit = new List <L2Enemy>(1000000); eTex = content.Load <Texture2D>("Textures\\eSpaceship"); //player pTex = content.Load <Texture2D>("Textures\\pSpaceship"); pSprite = new L2Player(pTex, new Vector2(pTex.Height / 2, pTex.Height / 2), new Vector2(300, 420), new Rectangle(0, 0, pTex.Width, pTex.Height), new Vector2(0, 0)); //sounds explode = content.Load <SoundEffect>("Sounds\\2explode"); shoot = content.Load <SoundEffect>("Sounds\\2shoot"); damage = content.Load <SoundEffect>("Sounds\\2hit"); music = content.Load <Song>("Sounds\\Epsilon Indi"); MediaPlayer.Play(music); //text periclesFont = content.Load <SpriteFont>("Fonts\\Pericles"); }
public virtual bool CollidesWith(L2Sprite sprite) { return(this.BoundingBox.Intersects(sprite.BoundingBox)); }