Example #1
0
        static void Game_OnGameUpdate(EventArgs args)
        {
            // Update the notification
            NotificationHandler.Update();

            if (!(Menu.Item("Enabled").IsActive() || Menu.Item("EnabledKeybind").IsActive()))
            {
                return;
            }

            // Sort the spells
            var index = Menu.Item("SortRule").GetValue <StringList>().SelectedValue;

            switch (index)
            {
            case "Most Damage":
                Spells = Spells.OrderByDescending(x => x.GetDamage(Player)).ToList();
                break;

            case "Least Damage":
                Spells = Spells.OrderBy(x => x.GetDamage(Player)).ToList();
                break;

            case "Biggest Range":
                Spells = Spells.OrderByDescending(x => x.Range).ToList();
                break;

            case "Smallest Range":
                Spells = Spells.OrderBy(x => x.Range).ToList();
                break;

            case "Smallest Cast Time":
                Spells = Spells.OrderBy(x => x.Delay).ToList();
                break;
            }

            // Get baron
            if (Baron != null && Baron.IsValid && Baron.Health > 0)
            {
                foreach (var spell in Spells.Where(x => x.IsReady() && x.IsInRange(Baron, x.Range) && SkillEnabled("Steal", x.Slot)))
                {
                    var time             = (1000 * Player.Distance(Baron) / spell.Speed) + spell.Delay * 1000 + Game.Ping / 2f;
                    var healthPrediciton = HealthPrediction.GetHealthPrediction(Baron, (int)time);

                    if (!(spell.GetDamage(Baron) > Baron.Health))
                    {
                        continue;
                    }

                    spell.Cast(Baron.ServerPosition);
                    break;
                }
            }

            // Get dragon
            if (Dragon != null && Dragon.IsValid && Dragon.Health > 0)
            {
                foreach (var spell in Spells.Where(x => x.IsReady() && x.IsInRange(Dragon, x.Range) && SkillEnabled("Steal", x.Slot)))
                {
                    var time             = (1000 * Player.Distance(Dragon) / spell.Speed) + spell.Delay * 1000 + Game.Ping / 2f;
                    var healthPrediciton = HealthPrediction.GetHealthPrediction(Dragon, (int)time);

                    if (!(spell.GetDamage(Dragon) > Dragon.Health))
                    {
                        continue;
                    }

                    spell.Cast(Dragon.ServerPosition);
                    break;
                }
            }

            // Get Blue
            foreach (var blue in Blues.Where(x => x.IsValid && x.Health > 0))
            {
                var blue1 = blue;
                foreach (var spell in Spells.Where(x => x.IsReady() && x.IsInRange(blue1, x.Range) && SkillEnabled("Buff", x.Slot)))
                {
                    var time             = (1000 * Player.Distance(blue) / spell.Speed) + spell.Delay * 1000 + Game.Ping / 2f;
                    var healthPrediciton = HealthPrediction.GetHealthPrediction(blue, (int)time);

                    if (!(spell.GetDamage(blue) > blue.Health))
                    {
                        continue;
                    }

                    spell.Cast(blue.ServerPosition);
                    break;
                }
            }

            // Get Red
            foreach (var red in Reds.Where(x => x.IsValid && x.Health > 0))
            {
                var red1 = red;
                foreach (var spell in Spells.Where(x => x.IsReady() && x.IsInRange(red1, x.Range) && SkillEnabled("Buff", x.Slot)))
                {
                    var time             = (1000 * Player.Distance(red) / spell.Speed) + spell.Delay * 1000 + Game.Ping / 2f;
                    var healthPrediciton = HealthPrediction.GetHealthPrediction(red, (int)time);

                    if (!(spell.GetDamage(red) > red.Health))
                    {
                        continue;
                    }

                    spell.Cast(red.ServerPosition);
                    break;
                }
            }

            // Kill SECURE
            foreach (var hero in HeroManager.Enemies.Where(x => x.IsValidTarget()))
            {
                var hero1 = hero;
                foreach (var spell in Spells.Where(x => x.IsReady() && x.IsInRange(hero1, x.Range) && SkillEnabled("KS", x.Slot)))
                {
                    var time             = (1000 * Player.Distance(hero) / spell.Speed) + spell.Delay * 1000 + Game.Ping / 2f;
                    var healthPrediciton = HealthPrediction.GetHealthPrediction(hero, (int)time);

                    if (!(spell.GetDamage(hero) > hero.Health))
                    {
                        continue;
                    }

                    spell.Cast(hero.ServerPosition);
                    break;
                }
            }
        }