private void timer1_Tick(object sender, EventArgs e) { SnakeScoreLabel.Text = Convert.ToString(score); if (down) { snake.moveDown(); } if (up) { snake.moveUp(); } if (right) { snake.moveRight(); } if (left) { snake.moveLeft(); } for (int i = 0; i < snake.SnakeRec.Length; i++) { if (snake.SnakeRec[i].IntersectsWith(food.punktyRec)) { score += 10; snake.growSnake(); food.PunktyLokacja(randPunkty); } } kolizja(); this.Invalidate(); }