static void Main(string[] args) { Console.BackgroundColor = ConsoleColor.Cyan; Console.Clear(); Console.ForegroundColor = ConsoleColor.Black; int score = 0; //drawing a game field frame Walls walls = new Walls(80, 25); walls.Draw(); Point snakeTail = new Point(15, 15, 's'); Snake snake = new Snake(snakeTail, 5, Direction.RIGHT); snake.Draw(); FoodGenerator foodGenerator = new FoodGenerator(80, 25, '$'); Point food = foodGenerator.GenerateFood(); food.Draw(); while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { break; } if (snake.Eat(food)) { food = foodGenerator.GenerateFood(); food.Draw(); score++; } else { snake.Move(); } if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.handleKeys(key.Key); } Thread.Sleep(300); //snake.Move(); } string str_score = Convert.ToString(score); WriteGameOver(str_score); Console.ReadLine(); }
static void Main(string[] args) { int score = 0; Walls walls = new Walls(80, 25); walls.Draw(); Point snaketail = new Point(15, 15, 'ยค'); Snake snake = new Snake(snaketail, 7, Direction.RIGHT); snake.Draw(); FoodGenerator foodGenerator = new FoodGenerator(80, 25, '$'); Point food = foodGenerator.Generatefood(); food.Draw(); while (true) { if (walls.IsHit(snake) || snake.ishittail()) { break; } if (snake.Eat(food)) { food = foodGenerator.Generatefood(); food.Draw(); score++; } else { snake.Move(); } if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKeys(key.Key); } Thread.Sleep(150); //snake.Move(); } string str_score = Convert.ToString(score); writegameover(str_score); Console.ReadLine(); }