Example #1
0
 public static void Join(NetMatch match, bool server)
 {
     if (ConnectedMatch != null)
     {
         Leave();
     }
     ConnectedMatch = match;
     StartListening(server);
 }
Example #2
0
 public static void Leave()
 {
     if (ConnectedMatch == null)
     {
         return;
     }
     SyncUpdate(NetUpdateType.Leave, null);
     SendUpdate = false;
     if (ConnectedMatch.OwnerName == Game.Player.Name)
     {
         Listener.Stop();
     }
     ReceiverThread.Abort();
     if (StopEventPerPlayer != null)
     {
         StopEventPerPlayer(null, null);
     }
     foreach (Thread t in PlayerThreads)
     {
         t.Abort();
     }
     PlayerThreads.Clear();
     ConnectedMatch = null;
 }
Example #3
0
        public static void Start(GameStartMode mode)
        {
            switch (mode)
            {
            case GameStartMode.SinglePlayer:
                MSGBox.ShowMSGBox("New singleplayer game", "Size:", MSGBoxType.SizeInput, new EventHandler <string>(delegate(object s, string inp)
                {
                    int input = int.Parse(inp);
                    if (input > 5)
                    {
                        GameRenderer.Panel.CreateGraphics().FillRectangle(new SolidBrush(Color.Black), new Rectangle(new Point(), GameRenderer.Panel.Size));
                        //int xy = GameRenderer.Panel.Size.Width / input;
                        //GameSize = new Point(xy, xy);
                        if (GameRenderer.Panel.Size.Width / input < 3 || GameRenderer.Panel.Size.Height / input < 3)
                        {
                            Game.Paused = true;
                            return;
                        }
                        GameSize = new Point(GameRenderer.Panel.Size.Width / input, GameRenderer.Panel.Size.Height / input);
                        Game.Reset();
                        Form1.TimerEnabled = true;
                    }
                    else
                    {
                        Game.Paused = true;
                    }
                }));
                break;

            case GameStartMode.MultiPlayer:
                if (Game.Player.Name == "Player")
                {
                    MSGBox.ShowMSGBox("Please change your username from default.", "", MSGBoxType.Text);
                    break;
                }
                MSGBox.ShowMSGBox("New multiplayer game", "Name:\nMax. players:", MSGBoxType.MultipleInput, new EventHandler <string>(delegate(object s, string input)
                {
                    string[] strs = input.Split('\n');
                    int num       = 0;
                    if (int.TryParse(strs[1], out num))
                    {
                        var match = new NetMatch {
                            Name = strs[0], MaxPlayers = num, OwnerIP = Network.GetIPs(), OwnerName = Player.Name
                        };
                        match.Players.Add(Game.Player);
                        Game.Reset();
                        Network.CreateGame(match);
                    }
                    else
                    {
                        Game.Paused = true;
                    }
                }));
                break;

            case GameStartMode.Connect:
                if (Game.Player.Name == "Player")
                {
                    MSGBox.ShowMSGBox("Please change your username from default.", "", MSGBoxType.Text);
                    break;
                }

                //string matches = Network.Matches.Combine<NetMatch, string>((match, combiner) => combiner += match.Name + "    " + match.Players.Count + "/" + match.MaxPlayers + "    " + match.OwnerName + "\n");
                string inputs = "IP:";
                MSGBox.ShowMSGBox("Connect to game", inputs, MSGBoxType.MultipleInput, new EventHandler <string>(delegate(object s, string input)
                {
                    IPAddress address;
                    if (IPAddress.TryParse(input.Replace("\n", ""), out address))
                    {
                        Game.Reset();
                        Network.Connect(new NetMatch {
                            OwnerIP = new IPAddress[] { address }
                        });
                        //Game.Reset(false); - On successfull connect event
                    }
                    else
                    {
                        Game.Paused = true;
                    }
                }));
                break;

            default:
                throw new ArgumentException();
            }
        }
Example #4
0
 public static void Connect(NetMatch match)
 {
     Join(match, false);
 }
Example #5
0
 public static void CreateGame(NetMatch match)
 {
     Join(match, true);
 }