private void CheckFoodCatch() { if (serpent.HasCollided(food.GetFood())) { serpent.Eat(food.GetFood()); food.Generate(); } }
private void CheckFoodCatch() { //if (FoodAndWallOrSerpent()) //{ if (serpent.HasCollided(food.GetFood())) { serpent.Eat(food.GetFood()); score++; Score(); food.Generate(); } //} //else //{ // food.Generate(); // CheckFoodCatch(); //} }