public override void Update(GameTime gameTime) { string output = ""; s.Restart(); WorldArena.Instance().Update(gameTime); EmitterManager.Update(gameTime); }
public override void Draw(GameTime gametime) { spriteBatch.Begin(); //spriteBatch.Draw(grass, grass.Bounds, Color.White); tile(); WorldArena.Instance().Draw(spriteBatch); ScoreManager.Draw(spriteBatch); EmitterManager.Draw(spriteBatch); spriteBatch.End(); }