private void checkWallCollision(int headX, int headY) { switch (arena.CheckCollision(headX, headY, direction)) { case NONE: moveTail(); break; case WALL: this.Alive = false; break; case FOOD: this.Speed += 2; this.Length++; break; } }
private void checkWallCollision(int headX, int headY) { switch (arena.CheckCollision(headX, headY, direction)) { case NONE: moveTail(); break; case WALL: this.Alive = false; break; case FOOD: this.Speed += 2; this.Length++; break; } }