Example #1
0
 public Snake(Snake other)
 {
     _body = new List <Position>();
     for (int i = 0; i < other.Count(); i++)
     {
         _body.Add(new Position(other.GetBody(i).X, other.GetBody(i).Y));
     }
 }
Example #2
0
        /// <summary>
        /// aktualizacia pozicie hadika
        /// </summary>
        /// <param name="x">x os</param>
        /// <param name="y">y os</param>
        /// <param name="direction">smerovanie hlavy hadika</param>
        /// <returns>true/false</returns>
        private bool UpdateSnakePosition(int x, int y, Direction direction)
        {
            if (GameStatus)
            {
                var tmpSnake = new Snake(Snake);


                Snake.UpdatePosition(x, y, direction);

                GameStatus = Collision();

                if (!GameStatus)
                {
                    return(false);
                }

                for (int i = 0; i < tmpSnake.Count(); i++)
                {
                    var pp = tmpSnake.GetBody(i);
                    GameField.gameField[pp.X, pp.Y].SetToNaN();
                }

                GameField.gameField[Snake.GetHead().X, Snake.GetHead().Y].SetSnakeHead(direction);
                if (Snake.Count() > 1)
                {
                    for (int i = 1; i < Snake.Count(); i++)
                    {
                        var oldPos = Snake.GetBody(i);
                        GameField.gameField[oldPos.X, oldPos.Y].SetSnakeBody();
                    }
                }

                return(true);
            }

            return(false);
        }