Example #1
0
        /// <summary>
        /// Prepare the menu items to be displayed on this menu
        /// </summary>
        protected override void SetupMenuItems()
        {
            float itemY = spriteFont.LineSpacing;
            float itemX = 25.0f;
            menuItems = new MenuItem[SnailsPace.highScoreList.pointsScores.Count];
            Dictionary<String, List<Score>>.Enumerator pointScoresEnumerator = SnailsPace.highScoreList.pointsScores.GetEnumerator();

            for ( int i = 0; i < SnailsPace.highScoreList.pointsScores.Count; i++)
            {
                pointScoresEnumerator.MoveNext();
                String currentMap = pointScoresEnumerator.Current.Key;
                menuItems[i] = new MenuItem(currentMap, this, new Vector2(itemX, itemY + (spriteFont.LineSpacing * 2 * i)));

            }
            menuItemIndex = 0;
            ready = true;
        }
Example #2
0
        /// <summary>
        /// Check to see if any of the menu items have been selected
        /// </summary>
        /// <param name="gameTime">GameTime for this update</param>
        public override void Update(GameTime gameTime)
        {
            Input input = SnailsPace.inputManager;
            float itemY = spriteFont.LineSpacing;
            float itemX = 25.0f;

            if (input.inputPressed("MenuToggle"))
            {
                snailsPace.changeState(SnailsPace.GameStates.MainMenu);
            }

            if (input.inputPressed("MenuSelect"))
            {
                switch(menuItemIndex)
                {
                    case 0:
                        snailsPace.changeState(SnailsPace.GameStates.MainMenu);
                        break;
                    case 1:
                        SnailsPace.cheatInfiniteHealth = !SnailsPace.cheatInfiniteHealth;
                        menuItems[1] = new MenuItem("Infinite Health: " + SnailsPace.cheatInfiniteHealth, this, new Vector2(itemX, itemY + spriteFont.LineSpacing * 1.5f));
                        menuItems[1].Selected = true;
                        break;
                    case 2:
                        SnailsPace.cheatInfiniteFuel = !SnailsPace.cheatInfiniteFuel;
                        menuItems[2] = new MenuItem("Infinite Fuel: " + SnailsPace.cheatInfiniteFuel, this, new Vector2(itemX, itemY + spriteFont.LineSpacing * 3.0f));
                        menuItems[2].Selected = true;
                        break;
                    case 3:
                        SnailsPace.cheatInfiniteAmmo = !SnailsPace.cheatInfiniteAmmo;
                        menuItems[3] = new MenuItem("Infinite Ammo: " + SnailsPace.cheatInfiniteAmmo, this, new Vector2(itemX, itemY + spriteFont.LineSpacing * 4.5f));
                        menuItems[3].Selected = true;
                        break;
                    case 4:
                        SnailsPace.cheatAllWeapons = !SnailsPace.cheatAllWeapons;
                        menuItems[4] = new MenuItem("All Weapons: " + SnailsPace.cheatAllWeapons, this, new Vector2(itemX, itemY + spriteFont.LineSpacing * 6.0f));
                        menuItems[4].Selected = true;
                        break;
                    case 5:
                        snailsPace.changeState(SnailsPace.GameStates.LevelSelectMenu);
                        break;
                }
            }

            base.Update(gameTime);
        }
Example #3
0
 /// <summary>
 /// Prepare the menu items to be displayed on this menu
 /// </summary>
 protected override void SetupMenuItems()
 {
     float itemY = spriteFont.LineSpacing;
     float itemX = 25.0f;
     menuItems = new MenuItem[levels.Length + 2];
     menuItems[0] = new MenuItem( "Play All Levels", this, new Vector2( itemX, itemY ) );
     for (int index = 1; index <= levels.Length; index++)
     {
         menuItems[index] = new MenuItem( levels[index - 1].name, this, new Vector2( itemX, itemY + spriteFont.LineSpacing * ( index * 2 ) ) );
     }
     menuItems[menuItems.Length - 1] = new MenuItem( "Back", this, new Vector2(itemX, itemY + spriteFont.LineSpacing * ( levels.Length + 1 ) * 2 ) );
     menuItemIndex = 0;
     ready = true;
 }
Example #4
0
        /// <summary>
        /// Check to see if any of the menu items have been selected
        /// Toggle visibility based on game started status
        /// </summary>
        /// <param name="gameTime">GameTime for this update</param>
        public override void Update(GameTime gameTime)
        {
            float itemY = SnailsPace.videoConfig.getInt("height") / 2.2f;
            float itemX = 75.0f;

            menuItems[0].Visible = !gameStarted;
            menuItems[1].Visible = !gameStarted;
            menuItems[2].Visible = !gameStarted;
            menuItems[3].Visible = !gameStarted;
            menuItems[4].Visible = !gameStarted;
            menuItems[5].Visible = !gameStarted;

            menuItems[6].Visible = gameStarted;
            menuItems[7].Visible = gameStarted;
            menuItems[8].Visible = gameStarted;
            menuItems[9].Visible = gameStarted;
            menuItems[10].Visible = gameStarted;

            if (!menuItems[menuItemIndex].Visible)
            {
                menuItems[menuItemIndex].Selected = false;
                if (gameStarted)
                {
                    menuItemIndex = 6;
                }
                else
                {
                    menuItemIndex = 0;
                }
                menuItems[menuItemIndex].Selected = true;
            }

            Input input = SnailsPace.inputManager;

            if (input.inputPressed("MenuToggle") && gameStarted)
            {
                snailsPace.changeState(SnailsPace.GameStates.GameLoading);
            }

            if (input.inputPressed("MenuSelect"))
            {
                switch (menuItemIndex)
                {
                    case 0:
                        Player.allowLevelProgression = true;
                        ((GameScreen)snailsPace.getScreen(SnailsPace.GameStates.Game)).ReloadEngine("Garden");
                        ((MainMenuScreen)snailsPace.getScreen(SnailsPace.GameStates.MainMenu)).gameStarted = true;
                        snailsPace.changeState(SnailsPace.GameStates.GameLoading);
                        break;
                    case 4:
                        Player.allowLevelProgression = false;
                        ((GameScreen)snailsPace.getScreen(SnailsPace.GameStates.Game)).ReloadEngine("Credits");
                        ((MainMenuScreen)snailsPace.getScreen(SnailsPace.GameStates.MainMenu)).gameStarted = true;
                        snailsPace.changeState(SnailsPace.GameStates.GameLoading);
                        break;
                    case 6:
                        snailsPace.changeState(SnailsPace.GameStates.GameLoading);
                        break;
                    case 1:
                    case 8:
                        snailsPace.changeState(SnailsPace.GameStates.KeyBindingsMenu);
                        break;
                    case 5:
                    case 10:
                        snailsPace.exitGame(gameTime);
                        break;
                    case 7:
                        gameStarted = false;
                        break;
                    case 3:
                    case 9:
                        snailsPace.changeState(SnailsPace.GameStates.CheatMenu);
                        break;
                    case 2:
                        snailsPace.toggleFullscreen(gameTime);
                        if (snailsPace.graphics.IsFullScreen)
                            menuItems[2] = new MenuItem("Windowed", this, new Vector2(itemX, itemY + (spriteFont.LineSpacing * 0.6f) * 4));
                        else
                            menuItems[2] = new MenuItem("Fullscreen", this, new Vector2(itemX, itemY + (spriteFont.LineSpacing * 0.6f) * 4));
                        menuItems[2].Selected = true;
                        break;
                }
            }

            base.Update(gameTime);
        }
Example #5
0
        /// <summary>
        /// Prepare the menu items to be displayed on this menu
        /// </summary>
        protected override void SetupMenuItems()
        {
            float itemY = SnailsPace.videoConfig.getInt("height") / 2.2f;
            float itemX = 75.0f;
            menuItems = new MenuItem[11];
            menuItems[0] = new MenuItem("Play Game", this, new Vector2(itemX, itemY));
            menuItems[1] = new MenuItem("Controls", this, new Vector2(itemX, itemY + (spriteFont.LineSpacing * 0.6f) * 2));
            menuItems[2] = new MenuItem("Fullscreen", this, new Vector2(itemX, itemY + (spriteFont.LineSpacing * 0.6f) * 4));
            menuItems[3] = new MenuItem("Cheats", this, new Vector2(itemX, itemY + (spriteFont.LineSpacing * 0.6f) * 6));
            menuItems[4] = new MenuItem("Credits", this, new Vector2(itemX, itemY + (spriteFont.LineSpacing * 0.6f) * 8));
            menuItems[5] = new MenuItem("Quit", this, new Vector2(itemX, itemY + (spriteFont.LineSpacing * 0.6f) * 10));

            menuItems[6] = new MenuItem("Resume Game", this, new Vector2(itemX, itemY));
            menuItems[7] = new MenuItem("Exit Level", this, new Vector2(itemX, itemY + (spriteFont.LineSpacing * 0.6f) * 2));
            menuItems[8] = new MenuItem("Controls", this, new Vector2(itemX, itemY + (spriteFont.LineSpacing * 0.6f) * 4));
            menuItems[9] = new MenuItem("Cheats", this, new Vector2(itemX, itemY + (spriteFont.LineSpacing * 0.6f) * 6));
            menuItems[10] = new MenuItem("Quit", this, new Vector2(itemX, itemY + (spriteFont.LineSpacing * 0.6f) * 8));

            menuItemIndex = 0;
            ready = true;
        }
Example #6
0
 /// <summary>
 /// Prepare the menu items to be displayed on this menu
 /// </summary>
 protected override void SetupMenuItems()
 {
     float itemY = spriteFont.LineSpacing;
     float itemX = 25.0f;
     menuItems = new MenuItem[6];
     menuItems[0] = new MenuItem("Back to Menu", this, new Vector2(itemX, itemY));
     menuItems[1] = new MenuItem("Infinite Health: " + SnailsPace.cheatInfiniteHealth , this, new Vector2(itemX, itemY + spriteFont.LineSpacing * 1.5f));
     menuItems[2] = new MenuItem("Infinite Fuel: " + SnailsPace.cheatInfiniteFuel, this, new Vector2(itemX, itemY + spriteFont.LineSpacing * 3.0f));
     menuItems[3] = new MenuItem("Infinite Ammo: " + SnailsPace.cheatInfiniteAmmo, this, new Vector2(itemX, itemY + spriteFont.LineSpacing * 4.5f));
     menuItems[4] = new MenuItem("All Weapons: " + SnailsPace.cheatAllWeapons, this, new Vector2(itemX, itemY + spriteFont.LineSpacing * 6.0f));
     menuItems[5] = new MenuItem("Level Select", this, new Vector2(itemX, itemY + spriteFont.LineSpacing * 7.5f));
     menuItemIndex = 0;
     ready = true;
 }