Example #1
0
        public override void Connect(FrontendManager fm, ServerModel server)
        {
            Trace.Call(fm, server);

            if (server == null) {
                throw new ArgumentNullException("server");
            }

            if (server is XmppServerModel) {
                Server = (XmppServerModel) server;
            } else {
                Server = new XmppServerModel();
                if (server.ServerID != null) {
                    Server.Load(Session.UserConfig, Protocol, server.ServerID);
                }
                // HACK: previous line overwrites any passed values with the values from config
                // thus we have to copy the original values:
                Server.Hostname = server.Hostname;
                Server.Network = server.Network;
                Server.OnConnectCommands = server.OnConnectCommands;
                Server.OnStartupConnect = server.OnStartupConnect;
                Server.Password = server.Password;
                Server.Port = server.Port;
                Server.Protocol = server.Protocol;
                Server.ServerID = server.ServerID;
                Server.UseEncryption = server.UseEncryption;
                Server.Username = server.Username;
                Server.ValidateServerCertificate = server.ValidateServerCertificate;
            }

            Host = Server.Hostname;
            Port = Server.Port;

            // TODO: use config for single network chat or once per network manager
            NetworkChat = Session.CreateChat<ProtocolChatModel>(
                NetworkID, String.Format("{0} {1}", Protocol, Host), this
            );
            Session.AddChat(NetworkChat);
            if (Host.EndsWith("facebook.com") && !(this is FacebookProtocolManager)) {
                var builder = CreateMessageBuilder();
                builder.AppendEventPrefix();
                builder.AppendMessage(_("This engine has native Facebook support, you should be using it instead of connecting to Facebook with XMPP"));
                // cannot use AddMessageToFrontend because NetworkChat is not yet synced, causing AddMessageToFrontend to drop it.
                // cannot sync NetworkChat before this, because then the sync would swallow the message
                Session.AddMessageToChat(NetworkChat, builder.ToMessage());
            }
            Session.SyncChat(NetworkChat);

            Connect();
        }
Example #2
0
        public override void Connect(FrontendManager fm, ServerModel server)
        {
            Trace.Call(fm, server);

            if (fm == null) {
                throw new ArgumentNullException("fm");
            }
            if (server == null) {
                throw new ArgumentNullException("server");
            }

            if (server is XmppServerModel) {
                Server = (XmppServerModel) server;
            } else {
                Server = new XmppServerModel();
                if (server.ServerID != null) {
                    Server.Load(Session.UserConfig, server.ServerID);
                }
                // HACK: previous line overwrites any passed values with the values from config
                // thus we have to copy the original values:
                Server.Hostname = server.Hostname;
                Server.Network = server.Network;
                Server.OnConnectCommands = server.OnConnectCommands;
                Server.OnStartupConnect = server.OnStartupConnect;
                Server.Password = server.Password;
                Server.Port = server.Port;
                Server.Protocol = server.Protocol;
                Server.ServerID = server.ServerID;
                Server.UseEncryption = server.UseEncryption;
                Server.Username = server.Username;
                Server.ValidateServerCertificate = server.ValidateServerCertificate;
            }

            Host = server.Hostname;
            Port = server.Port;

            ApplyConfig(Session.UserConfig, Server);

            // TODO: use config for single network chat or once per network manager
            NetworkChat = Session.CreateChat<ProtocolChatModel>(
                NetworkID, "Jabber " + Host, this
            );
            Session.AddChat(NetworkChat);
            Session.SyncChat(NetworkChat);

            OpenContactChat();

            if (!String.IsNullOrEmpty(JabberClient.ProxyHost)) {
                var builder = CreateMessageBuilder();
                builder.AppendEventPrefix();
                builder.AppendText(_("Using proxy: {0}:{1}"),
                                   JabberClient.ProxyHost,
                                   JabberClient.ProxyPort);
                Session.AddMessageToChat(Chat, builder.ToMessage());
            }
            JabberClient.Connect();
        }
Example #3
0
        public override void Connect(FrontendManager fm, ServerModel server)
        {
            Trace.Call(fm, server);

            if (server == null) {
                throw new ArgumentNullException("server");
            }

            if (server is XmppServerModel) {
                Server = (XmppServerModel) server;
            } else {
                Server = new XmppServerModel();
                if (server.ServerID != null) {
                    Server.Load(Session.UserConfig, server.ServerID);
                }
                // HACK: previous line overwrites any passed values with the values from config
                // thus we have to copy the original values:
                Server.Hostname = server.Hostname;
                Server.Network = server.Network;
                Server.OnConnectCommands = server.OnConnectCommands;
                Server.OnStartupConnect = server.OnStartupConnect;
                Server.Password = server.Password;
                Server.Port = server.Port;
                Server.Protocol = server.Protocol;
                Server.ServerID = server.ServerID;
                Server.UseEncryption = server.UseEncryption;
                Server.Username = server.Username;
                Server.ValidateServerCertificate = server.ValidateServerCertificate;
            }

            Host = Server.Hostname;
            Port = Server.Port;

            // TODO: use config for single network chat or once per network manager
            NetworkChat = Session.CreateChat<ProtocolChatModel>(
                NetworkID, String.Format("{0} {1}", Protocol, Host), this
            );
            Session.AddChat(NetworkChat);
            Session.SyncChat(NetworkChat);

            Connect();
        }