Example #1
0
        private Plane[] GetPlanes(Stream stream)
        {
            Lump lump = _header.lumps[(int)LumpType.LumpPlanes];

            Plane[] planes = new Plane[lump.Length / 20];
            stream.Position = lump.Offset;

            for (int i = 0; i < planes.Length; i++)
            {
                planes[i] = new Plane();

                Vector3 normal = new Vector3
                {
                    X = UtilityReader.ReadFloat(stream),
                    Y = UtilityReader.ReadFloat(stream),
                    Z = UtilityReader.ReadFloat(stream)
                };

                planes[i].normal   = normal;
                planes[i].distance = UtilityReader.ReadFloat(stream);
                planes[i].type     = UtilityReader.ReadInt(stream);
            }

            return(planes);
        }
Example #2
0
        private Vector3[] GetVertices(Stream stream)
        {
            Lump lump = _header.lumps[(int)LumpType.LumpVertexes];

            stream.Position = lump.Offset;
            Vector3[] vertices = new Vector3[(lump.Length / 3) / 4];

            for (int i = 0; i < vertices.Length; i++)
            {
                vertices[i] = new Vector3
                {
                    X = UtilityReader.ReadFloat(stream),
                    Y = UtilityReader.ReadFloat(stream),
                    Z = UtilityReader.ReadFloat(stream)
                };
            }

            return(vertices);
        }
Example #3
0
        private Face[] GetFaces(Stream stream)
        {
            Lump lump = _header.lumps[(int)LumpType.LumpFaces];

            stream.Position = lump.Offset;
            Face[] faces = new Face[lump.Length / 56];

            for (int i = 0; i < faces.Length; i++)
            {
                faces[i] = new Face
                {
                    planeNumber        = UtilityReader.ReadUShort(stream),
                    side               = UtilityReader.ReadByte(stream),
                    onNode             = UtilityReader.ReadByte(stream),
                    firstEdge          = UtilityReader.ReadInt(stream),
                    numEdges           = UtilityReader.ReadShort(stream),
                    texinfo            = UtilityReader.ReadShort(stream),
                    dispinfo           = UtilityReader.ReadShort(stream),
                    surfaceFogVolumeID = UtilityReader.ReadShort(stream),
                    styles             = new byte[4]
                };
                faces[i].styles[0]   = UtilityReader.ReadByte(stream);
                faces[i].styles[1]   = UtilityReader.ReadByte(stream);
                faces[i].styles[2]   = UtilityReader.ReadByte(stream);
                faces[i].styles[3]   = UtilityReader.ReadByte(stream);
                faces[i].lightOffset = UtilityReader.ReadInt(stream);
                faces[i].area        = UtilityReader.ReadFloat(stream);
                faces[i].LightmapTextureMinsInLuxels    = new int[2];
                faces[i].LightmapTextureMinsInLuxels[0] = UtilityReader.ReadInt(stream);
                faces[i].LightmapTextureMinsInLuxels[1] = UtilityReader.ReadInt(stream);
                faces[i].LightmapTextureSizeInLuxels    = new int[2];
                faces[i].LightmapTextureSizeInLuxels[0] = UtilityReader.ReadInt(stream);
                faces[i].LightmapTextureSizeInLuxels[1] = UtilityReader.ReadInt(stream);
                faces[i].originalFace    = UtilityReader.ReadInt(stream);
                faces[i].numPrims        = UtilityReader.ReadUShort(stream);
                faces[i].firstPrimID     = UtilityReader.ReadUShort(stream);
                faces[i].smoothingGroups = UtilityReader.ReadUInt(stream);
            }

            return(faces);
        }