Example #1
0
        public void InsertXEvent(XEvent data)
        {
            if (data.FireTime < XEngineFactory.XEngine.Time)
            {
                throw new XEventException("Event time is before NOW");
            }
            ulong            key      = data.FireTime;
            RedBlackNodeLong treeNode = rbTree;     // begin at root

            // traverse tree until node is found
            while (treeNode != sentinelNode)
            {
                if (key == treeNode.Key)
                {
                    treeNode.LastXEvent.NextEvent = data;
                    treeNode.LastXEvent           = data;
                    return;
                }
                if (key < (treeNode.Key))
                {
                    treeNode = treeNode.Left;
                }
                else
                {
                    treeNode = treeNode.Right;
                }
            }
            this.Add(data.FireTime, data);
        }
Example #2
0
        ///<summary>
        /// Add
        /// args: ByVal key As IComparable, ByVal data As Object
        /// key is object that implements IComparable interface
        /// performance tip: change to use use int type (such as the hashcode)
        ///</summary>
        public void Add(ulong key, XEvent data)
        {
            /*if( data == null)
             *      throw(new RedBlackException("RedBlackNodeLong key and data must not be null"));
             *
             * if( double.IsNaN(key))
             *      throw(new RedBlackException("key is NaN"));*/


            // traverse tree - find where node belongs
            // create new node
            RedBlackNodeLong node = new RedBlackNodeLong();
            RedBlackNodeLong temp = rbTree;                             // grab the rbTree node of the tree

            while (temp != sentinelNode)
            {                   // find Parent
                node.Parent = temp;

                /*if(result == 0)
                 *      throw(new RedBlackException("A Node with the same key already exists"));*/
                if (key > temp.Key)
                {
                    temp = temp.Right;
                }
                else
                {
                    temp = temp.Left;
                }
            }

            // setup node
            node.Key         = key;
            node.FirstXEvent = data;
            node.LastXEvent  = data;
            node.Left        = sentinelNode;
            node.Right       = sentinelNode;

            // insert node into tree starting at parent's location
            if (node.Parent != null)
            {
                if (node.Key > (node.Parent.Key))
                {
                    node.Parent.Right = node;
                }
                else
                {
                    node.Parent.Left = node;
                }
            }
            else
            {
                rbTree = node;                  // first node added
            }
            RestoreAfterInsert(node);           // restore red-black properities

            lastNodeFound = node;

            Count++;
        }
Example #3
0
        public RedBlackTree()
        {
            strIdentifier = base.ToString() + rand.Next();
            intHashCode   = rand.Next();

            // set up the sentinel node. the sentinel node is the key to a successfull
            // implementation and for understanding the red-black tree properties.
            sentinelNode        = new RedBlackNodeLong();
            sentinelNode.Left   = null;
            sentinelNode.Right  = null;
            sentinelNode.Parent = null;
            sentinelNode.Color  = 1;
            rbTree        = sentinelNode;
            lastNodeFound = sentinelNode;
        }
Example #4
0
        ///<summary>
        /// GetMinValue
        /// Returns the object having the minimum key value
        ///<summary>
        public RedBlackNodeLong GetMinNode()
        {
            //			return GetData(GetMinKey());
            RedBlackNodeLong treeNode = rbTree;

            /*if(treeNode == null || treeNode == sentinelNode)
             *      throw(new RedBlackException("RedBlack tree is empty"));*/

            // traverse to the extreme left to find the smallest key
            while (treeNode.Left != sentinelNode)
            {
                treeNode = treeNode.Left;
            }

            lastNodeFound = treeNode;

            return(treeNode);
        }
Example #5
0
        ///<summary>
        /// RotateRight
        /// Rebalance the tree by rotating the nodes to the right
        ///</summary>
        public void RotateRight(RedBlackNodeLong x)
        {
            // pushing node x down and to the Right to balance the tree. x's Left child (y)
            // replaces x (since x < y), and y's Right child becomes x's Left child
            // (since it's < x but > y).

            RedBlackNodeLong y = x.Left;                                // get x's Left node, this becomes y

            // set x's Right link
            x.Left = y.Right;                                                   // y's Right child becomes x's Left child

            // modify parents
            if (y.Right != sentinelNode)
            {
                y.Right.Parent = x;                                             // sets y's Right Parent to x
            }
            if (y != sentinelNode)
            {
                y.Parent = x.Parent; // set y's Parent to x's Parent
            }
            if (x.Parent != null)    // null=rbTree, could also have used rbTree
            {                        // determine which side of it's Parent x was on
                if (x == x.Parent.Right)
                {
                    x.Parent.Right = y;                                         // set Right Parent to y
                }
                else
                {
                    x.Parent.Left = y;                                          // set Left Parent to y
                }
            }
            else
            {
                rbTree = y;                                                             // at rbTree, set it to y
            }
            // link x and y
            y.Right = x;                                                // put x on y's Right
            if (x != sentinelNode)                                      // set y as x's Parent
            {
                x.Parent = y;
            }
        }
Example #6
0
        ///<summary>
        /// GetData
        /// Gets the data object associated with the specified key
        ///<summary>
        public XEvent GetData(ulong key)
        {
            RedBlackNodeLong treeNode = rbTree;     // begin at root

            // traverse tree until node is found
            while (treeNode != sentinelNode)
            {
                if (key == treeNode.Key)
                {
                    lastNodeFound = treeNode;
                    return(treeNode.FirstXEvent);
                }
                if (key < (treeNode.Key))
                {
                    treeNode = treeNode.Left;
                }
                else
                {
                    treeNode = treeNode.Right;
                }
            }
            return(null);
            //throw(new RedBlackException("RedBlackNodeDouble key was not found"));
        }
Example #7
0
 ///<summary>
 /// Clear
 /// Empties or clears the tree
 ///<summary>
 public void Clear()
 {
     rbTree = sentinelNode;
     Count  = 0;
 }
Example #8
0
        ///<summary>
        /// RestoreAfterDelete
        /// Deletions from red-black trees may destroy the red-black
        /// properties. Examine the tree and restore. Rotations are normally
        /// required to restore it
        ///</summary>
        private void RestoreAfterDelete(RedBlackNodeLong x)
        {
            // maintain Red-Black tree balance after deleting node

            RedBlackNodeLong y;

            while (x != rbTree && x.Color == 1)
            {
                if (x == x.Parent.Left)         // determine sub tree from parent
                {
                    y = x.Parent.Right;         // y is x's sibling
                    if (y.Color == 0)
                    {                           // x is black, y is red - make both black and rotate
                        y.Color        = 1;
                        x.Parent.Color = 0;
                        RotateLeft(x.Parent);
                        y = x.Parent.Right;
                    }
                    if (y.Left.Color == 1 &&
                        y.Right.Color == 1)
                    {                           // children are both black
                        y.Color = 0;            // change parent to red
                        x       = x.Parent;     // move up the tree
                    }
                    else
                    {
                        if (y.Right.Color == 1)
                        {
                            y.Left.Color = 1;
                            y.Color      = 0;
                            RotateRight(y);
                            y = x.Parent.Right;
                        }
                        y.Color        = x.Parent.Color;
                        x.Parent.Color = 1;
                        y.Right.Color  = 1;
                        RotateLeft(x.Parent);
                        x = rbTree;
                    }
                }
                else
                {                       // right subtree - same as code above with right and left swapped
                    y = x.Parent.Left;
                    if (y.Color == 0)
                    {
                        y.Color        = 1;
                        x.Parent.Color = 0;
                        RotateRight(x.Parent);
                        y = x.Parent.Left;
                    }
                    if (y.Right.Color == 1 &&
                        y.Left.Color == 1)
                    {
                        y.Color = 0;
                        x       = x.Parent;
                    }
                    else
                    {
                        if (y.Left.Color == 1)
                        {
                            y.Right.Color = 1;
                            y.Color       = 0;
                            RotateLeft(y);
                            y = x.Parent.Left;
                        }
                        y.Color        = x.Parent.Color;
                        x.Parent.Color = 1;
                        y.Left.Color   = 1;
                        RotateRight(x.Parent);
                        x = rbTree;
                    }
                }
            }
            x.Color = 1;
        }
Example #9
0
        ///<summary>
        /// Delete
        /// Delete a node from the tree and restore red black properties
        ///<summary>
        private void Delete(RedBlackNodeLong z)
        {
            // A node to be deleted will be:
            //		1. a leaf with no children
            //		2. have one child
            //		3. have two children
            // If the deleted node is red, the red black properties still hold.
            // If the deleted node is black, the tree needs rebalancing

            RedBlackNodeLong x = new RedBlackNodeLong();                // work node to contain the replacement node
            RedBlackNodeLong y;                                         // work node

            // find the replacement node (the successor to x) - the node one with
            // at *most* one child.
            if (z.Left == sentinelNode || z.Right == sentinelNode)
            {
                y = z;                                                          // node has sentinel as a child
            }
            else
            {
                // z has two children, find replacement node which will
                // be the leftmost node greater than z
                y = z.Right;                                            // traverse right subtree
                while (y.Left != sentinelNode)                          // to find next node in sequence
                {
                    y = y.Left;
                }
            }

            // at this point, y contains the replacement node. it's content will be copied
            // to the valules in the node to be deleted

            // x (y's only child) is the node that will be linked to y's old parent.
            if (y.Left != sentinelNode)
            {
                x = y.Left;
            }
            else
            {
                x = y.Right;
            }

            // replace x's parent with y's parent and
            // link x to proper subtree in parent
            // this removes y from the chain
            x.Parent = y.Parent;
            if (y.Parent != null)
            {
                if (y == y.Parent.Left)
                {
                    y.Parent.Left = x;
                }
                else
                {
                    y.Parent.Right = x;
                }
            }
            else
            {
                rbTree = x;                                     // make x the root node
            }
            // copy the values from y (the replacement node) to the node being deleted.
            // note: this effectively deletes the node.
            if (y != z)
            {
                z.Key         = y.Key;
                z.FirstXEvent = y.FirstXEvent;
                z.LastXEvent  = y.LastXEvent;
            }

            if (y.Color == 1)
            {
                RestoreAfterDelete(x);
            }

            lastNodeFound = sentinelNode;
        }
Example #10
0
 public void Remove(RedBlackNodeLong node)
 {
     Delete(node);
     Count--;
 }
Example #11
0
        ///<summary>
        /// RestoreAfterInsert
        /// Additions to red-black trees usually destroy the red-black
        /// properties. Examine the tree and restore. Rotations are normally
        /// required to restore it
        ///</summary>
        private void RestoreAfterInsert(RedBlackNodeLong x)
        {
            // x and y are used as variable names for brevity, in a more formal
            // implementation, you should probably change the names

            RedBlackNodeLong y;

            // maintain red-black tree properties after adding x
            while (x != rbTree && x.Parent.Color == 0)
            {
                // Parent node is .Colored red;
                if (x.Parent == x.Parent.Parent.Left) // determine traversal path
                {                                     // is it on the Left or Right subtree?
                    y = x.Parent.Parent.Right;        // get uncle
                    if (y != null && y.Color == 0)
                    {                                 // uncle is red; change x's Parent and uncle to black
                        x.Parent.Color = 1;
                        y.Color        = 1;
                        // grandparent must be red. Why? Every red node that is not
                        // a leaf has only black children
                        x.Parent.Parent.Color = 0;
                        x = x.Parent.Parent;                                                                            // continue loop with grandparent
                    }
                    else
                    {
                        // uncle is black; determine if x is greater than Parent
                        if (x == x.Parent.Right)
                        {                               // yes, x is greater than Parent; rotate Left
                                                        // make x a Left child
                            x = x.Parent;
                            RotateLeft(x);
                        }
                        // no, x is less than Parent
                        x.Parent.Color        = 1;                                      // make Parent black
                        x.Parent.Parent.Color = 0;                                      // make grandparent black
                        RotateRight(x.Parent.Parent);                                   // rotate right
                    }
                }
                else
                {                       // x's Parent is on the Right subtree
                                        // this code is the same as above with "Left" and "Right" swapped
                    y = x.Parent.Parent.Left;
                    if (y != null && y.Color == 0)
                    {
                        x.Parent.Color        = 1;
                        y.Color               = 1;
                        x.Parent.Parent.Color = 0;
                        x = x.Parent.Parent;
                    }
                    else
                    {
                        if (x == x.Parent.Left)
                        {
                            x = x.Parent;
                            RotateRight(x);
                        }
                        x.Parent.Color        = 1;
                        x.Parent.Parent.Color = 0;
                        RotateLeft(x.Parent.Parent);
                    }
                }
            }
            rbTree.Color = 1;                           // rbTree should always be black
        }