public void OnLoaded(TextAsset file, SmfLite.MidiFileInfo info) { if (_logFileInfo) { string text = "Loaded Midi File '" + file.name + "'\n" + info; Debug.Log(text); } }
public void OnLoaded(TextAsset file, SmfLite.MidiFileInfo info) { _channelInfo = info.channelInfo[_channelIndex]; }