Example #1
0
        private static void RaiseVictimLevel(CharacterInstance ch, CharacterInstance victim, int level)
        {
            ch.Printf("Raising %s from level %d to level %d!", victim.Name, victim.Level, level);
            if (victim.Level >= LevelConstants.AvatarLevel)
            {
                victim.SetColor(ATTypes.AT_WHITE);
                comm.act(ATTypes.AT_IMMORT, "$n makes some arcane gestures with $s hands, then points $s finger at you!",
                         ch, null, victim, ToTypes.Victim);
                comm.act(ATTypes.AT_IMMORT, "$n makes some arcane gestures with $s hands, then points $s finger at $N!",
                         ch, null, victim, ToTypes.NotVictim);
                victim.SetColor(ATTypes.AT_WHITE);
                victim.SendTo("You suddenly feel very strange...");
                victim.SetColor(ATTypes.AT_LBLUE);
            }

            try
            {
                var immortalType = EnumerationExtensions.GetEnum <ImmortalTypes>(level);

                var attrib = Common.EnumerationExtensions.GetAttribute <ImmortalHelpCategoryAttribute>(immortalType);
                if (attrib != null)
                {
                    Help.do_help(victim, attrib.Value);
                }
                else
                {
                    victim.SendTo("The gods feel fit to raise your level!");
                }

                if (immortalType != ImmortalTypes.Immortal)
                {
                    return;
                }

                victim.SetColor(ATTypes.AT_WHITE);
                victim.SendTo("You awake... all your possessions are gone.");
                while (victim.Carrying.Any())
                {
                    var objInstance = victim.Carrying.FirstOrDefault();
                    objInstance?.Extract();
                }
            }
            catch (ArgumentException)
            {
                victim.SendTo("The gods feel fit to raise your level!");
            }
        }
Example #2
0
        public static void do_balzhur(CharacterInstance ch, string argument)
        {
            ch.SetColor(ATTypes.AT_BLOOD);

            var firstArg = argument.FirstWord();

            if (CheckFunctions.CheckIfEmptyString(ch, firstArg, "Who is deserving of such a fate?"))
            {
                return;
            }

            var victim = ch.GetCharacterInWorld(firstArg);

            if (CheckFunctions.CheckIfNullObject(ch, victim, "They aren't currently playing."))
            {
                return;
            }
            if (CheckFunctions.CheckIfNpc(ch, victim, "This will do little good on mobiles."))
            {
                return;
            }
            if (CheckFunctions.CheckIf(ch, () => ch.Trust <= victim.Level || ch == victim, "I wouldn't even think of that if I were you..."))
            {
                return;
            }

            victim.Level = 2;
            victim.Trust = 0;
            // TODO check_switch(victim, true)

            ch.SetColor(ATTypes.AT_WHITE);
            ch.SendTo("You summon the demon Balzhur to wreak your wrath!");
            ch.SendTo("Balzhur sneers at you evilly, then vanishes in a puff of smoke");

            victim.SetColor(ATTypes.AT_IMMORT);
            victim.SendTo("You hear an ungodly sound in the distance that makes your blood run cold!");
            victim.SendTo($"Balzhur screams, 'You are MINE {victim.Name}!!!");

            // echo_to_all(AT_IMMORT, ECHOTAR_ALL)

            victim.Experience      = 2000;
            victim.MaximumHealth   = 10;
            victim.MaximumMana     = 100;
            victim.MaximumMovement = 100;
            ((PlayerInstance)victim).PlayerData.ClearLearnedSkills();
            victim.Practice        = 0;
            victim.CurrentHealth   = victim.MaximumHealth;
            victim.CurrentMana     = victim.MaximumMana;
            victim.CurrentMovement = victim.MaximumMovement;

            //snprintf(buf, MAX_STRING_LENGTH, "%s%s", GOD_DIR, capitalize(victim->name));

            ch.SetColor(ATTypes.AT_RED);

            // TODO act_wiz.c lines 3527 to 3556 (writing it out to data file)

            ((PlayerInstance)victim).AdvanceLevel();
            Help.do_help(victim, "M_BALZHUR_");
            victim.SetColor(ATTypes.AT_WHITE);
            victim.SendTo("You awake after a long period of time...");
            if (victim.Carrying.Any())
            {
                //extract_obj(victim.Carrying.First());
            }
        }