Example #1
0
        public void SetShaderUniforms(Shader shader)
        {
            foreach (var uniform in intUniformsByName)
            {
                shader.SetInt(uniform.Key, uniform.Value);
            }

            foreach (var uniform in floatUniformsByName)
            {
                shader.SetFloat(uniform.Key, uniform.Value);
            }

            foreach (var uniform in vec2UniformsByName)
            {
                shader.SetVector2(uniform.Key, uniform.Value);
            }

            foreach (var uniform in vec3UniformsByName)
            {
                shader.SetVector3(uniform.Key, uniform.Value);
            }

            foreach (var uniform in vec4UniformsByName)
            {
                shader.SetVector4(uniform.Key, uniform.Value);
            }

            foreach (var uniform in mat4UniformsByName)
            {
                Matrix4 value = uniform.Value;
                shader.SetMatrix4x4(uniform.Key, ref value);
            }
        }