Example #1
0
        protected override void LoadContent()
        {
            ContentManager content = Game.Content;

            //Loads the gameoptions from last time
            GameOptions = Serializing.LoadGameOptions();

            ControllerViewManager = new ControllerViewManager(Game.GraphicsDevice, content);
            //Adds the sound controller
            ControllerViewManager.AddController(soundController);


            //Loads and add the fonts to the a list so controllers easily can reach this just by the name of the string
            fonts.Add("Impact", content.Load <SpriteFont>("Fonts/Impact"));
            fonts.Add("Impact.large", content.Load <SpriteFont>("Fonts/Impact.large"));

            //Loads the player controllers from file
            List <Player> players = Serializing.LoadPlayerControllers();

            // Init each player by creating a gamepadcontroller foreach player
            foreach (Player player in players)
            {
                GamepadController gamepad = new GamepadController(this, player);
                gamePads.Add(gamepad);
                ControllerViewManager.AddController(gamepad);
            }

            //Creates the controller for the cursor
            cursorsController = new CursorController(this);
            ControllerViewManager.AddController(cursorsController);

            //Adds the popupmenu to the controllers stack
            popupMenuController = new OverlayMenuController(this);
            ControllerViewManager.AddController(popupMenuController);


            //if startgameplay is true then the game goes straight in to game play
            if (Constants.StartGameplay)
            {
                //Set the right state
                gameStateManager.CurrentState = GameState.GamePlay;
                var chars = Serializing.LoadCharacters();
                var maps  = Serializing.LoadMaps();
                gamePads[0].PlayerModel.SelectedCharacter = chars[1];
                gamePads[0].PlayerModel.CharacterIndex    = 0;
                gamePads[1].PlayerModel.SelectedCharacter = chars[2];
                gamePads[1].PlayerModel.CharacterIndex    = 2;

                GamePlayController game = new GamePlayController(this, maps[1]);
                ControllerViewManager.AddController(game);
            }
            else
            {
                gameStateManager.CurrentState = GameState.StartScreen;
                this.menu = new MenuController(this);
                ControllerViewManager.AddController(menu);
            }
        }
Example #2
0
        protected override void LoadContent()
        {
            ContentManager content = Game.Content;

            //Loads the gameoptions from last time
            GameOptions = Serializing.LoadGameOptions();

            ControllerViewManager = new ControllerViewManager(Game.GraphicsDevice, content);
            //Adds the sound controller
            ControllerViewManager.AddController(soundController);

            //Loads and add the fonts to the a list so controllers easily can reach this just by the name of the string
            fonts.Add("Impact", content.Load<SpriteFont>("Fonts/Impact"));
            fonts.Add("Impact.large", content.Load<SpriteFont>("Fonts/Impact.large"));

            //Loads the player controllers from file
            List<Player> players = Serializing.LoadPlayerControllers();
            // Init each player by creating a gamepadcontroller foreach player
            foreach (Player player in players)
            {
                GamepadController gamepad = new GamepadController(this, player);
                gamePads.Add(gamepad);
                ControllerViewManager.AddController(gamepad);
            }

            //Creates the controller for the cursor
            cursorsController = new CursorController(this);
            ControllerViewManager.AddController(cursorsController);

            //Adds the popupmenu to the controllers stack
            popupMenuController = new OverlayMenuController(this);
            ControllerViewManager.AddController(popupMenuController);

            //if startgameplay is true then the game goes straight in to game play
            if (Constants.StartGameplay)
            {
                //Set the right state
                gameStateManager.CurrentState = GameState.GamePlay;
                var chars = Serializing.LoadCharacters();
                var maps = Serializing.LoadMaps();
                gamePads[0].PlayerModel.SelectedCharacter = chars[1];
                gamePads[0].PlayerModel.CharacterIndex = 0;
                gamePads[1].PlayerModel.SelectedCharacter = chars[2];
                gamePads[1].PlayerModel.CharacterIndex = 2;

                GamePlayController game = new GamePlayController(this, maps[1]);
                ControllerViewManager.AddController(game);
            }
            else
            {
                gameStateManager.CurrentState = GameState.StartScreen;
                this.menu = new MenuController(this);
                ControllerViewManager.AddController(menu);
            }
        }