private void SetupMultiPlayer(int highestScore)
 {
     for (int i = 0; i < Scores.Count; i++)
     {
         if (Scores[i] > 0)
         {
             ScoreBar temp = Instantiate(ScoreBarBase, P_Scoring.transform).GetComponent <ScoreBar>();
             temp.SetNewBarColour(PlayerColourContainer.GetPlayerColour(i + 1));
             temp.Begin(Scores[i], (float)Scores[i] / (float)highestScore, BarRiseAnimationTime, Scores[i] > Highscore && Scores[i] == highestScore, Scores[i] == highestScore, 0.1f);
         }
     }
 }
        private void SetupSinglePlayer(int playerNr)
        {
            int highestScore;

            if (Scores[playerNr] > Highscore)
            {
                highestScore = Scores[playerNr];
            }
            else
            {
                highestScore = Highscore;
            }
            ScoreBar temp = Instantiate(ScoreBarBase, P_Scoring.transform).GetComponent <ScoreBar>();

            temp.SetNewBarColour(PlayerColourContainer.GetPlayerColour(playerNr + 1));
            temp.Begin(Scores[playerNr], (float)Scores[playerNr] / (float)highestScore, BarRiseAnimationTime, Scores[playerNr] > Highscore, Scores[playerNr] > Highscore, 0.1f);

            temp = Instantiate(ScoreBarBase, P_Scoring.transform).GetComponent <ScoreBar>();
            temp.SetNewBarColour(PlayerColourContainer.GetPlayerColour(0));
            temp.Begin(Highscore, (float)Highscore / (float)highestScore, BarRiseAnimationTime, false, false, 0.1f);
        }