Example #1
0
        public TourModel GetNRandomPlaces(int maxTime, int[] timeList, WeatherEntity weather, SubtypeDataEntity subtypeData, bool addRestaurant, string savedPlaces)
        {
            List <PlaceEntity> newTourList = new List <PlaceEntity>();

            bool addedRestaurant = false;

            if (savedPlaces != null)
            {
                var places = new List <string>(savedPlaces.Split(','));
                for (int i = 0; i < places.Count(); i++)
                {
                    places[i] = places[i].Trim('"', '[', ']');
                }
                foreach (string name in places)
                {
                    PlaceEntity place = Tour.Where(i => i.Name == name).FirstOrDefault();
                    if (place != null)
                    {
                        newTourList.Add(place);
                        maxTime -= 45;
                        Tour     = Tour.Where(u => u.Name != place.Name).ToList();
                    }
                }
                if (addedRestaurant)
                {
                    bool             found      = false;
                    RestaurantEntity restaurant = new RestaurantEntity();
                    foreach (string name in places)
                    {
                        restaurant = Restaurants.Where(i => i.Name == name).FirstOrDefault();
                        if (restaurant != null)
                        {
                            found = true;
                            break;
                        }
                    }
                    if (found)
                    {
                        newTourList.Add(restaurant);
                        Restaurants     = Restaurants.Where(u => u.Name != restaurant.Name).ToList();
                        addedRestaurant = true;
                    }
                }
            }

            if (!addedRestaurant)
            {
                if (addRestaurant)
                {
                    double[] restaurantRatings = new double[Restaurants.Count()];
                    for (int i = 0; i < Restaurants.Count(); i++)
                    {
                        restaurantRatings[i] = double.Parse(Tour.ElementAt(i).Rating, System.Globalization.CultureInfo.InvariantCulture);
                    }

                    int restaurant_index = GetRandomRestaurantIndex(restaurantRatings);

                    newTourList.Add(Restaurants.ElementAt(restaurant_index));

                    Restaurants = Restaurants.Where(u => u.Name != Restaurants.ElementAt(restaurant_index).Name).ToList();
                }
            }

            double[] ratings = new double[Tour.Count()];

            for (int i = 0; i < Tour.Count(); i++)
            {
                if (Tour.ElementAt(i).Rating != null)
                {
                    ratings[i] = double.Parse(Tour.ElementAt(i).Rating, System.Globalization.CultureInfo.InvariantCulture);
                }
                else
                {
                    ratings[i] = 3;
                }
            }

            List <int> index_list = GetRandomIndexList(ratings, timeList, maxTime, weather, subtypeData);

            foreach (int i in index_list)
            {
                newTourList.Add(Tour.ElementAt(i));
            }



            int[] index_array = index_list.ToArray();

            foreach (int i in index_array)
            {
                Tour = Tour.Where(u => u.Name != Tour.ElementAt(i).Name).ToList();

                for (int j = 0; j < index_array.Length; j++)
                {
                    if (index_array[j] > i)
                    {
                        index_array[j] -= 1;
                    }
                }
            }

            return(new TourModel(newTourList));
        }
Example #2
0
        // Factors taken into consideration when generating these indexes: - TripAdvisor ratings
        //                                                                 - Time and type of places (for each type of attraction selected, the probability of selecting attractions of the same type is slightly lowered)
        //                                                                 - Weather (temperature + humidity)
        //                                                                 - Subtype
        private List <int> GetRandomIndexList(double [] ratings, int [] timeList, int maxTime, WeatherEntity weather, SubtypeDataEntity subtypeData)
        {
            List <int> index_list = new List <int>();

            double total_score = 0;

            for (int i = 0; i < ratings.Length; i++)
            {
                total_score += ratings[i];
            }

            for (int i = 0; i < ratings.Length; i++)
            {
                ratings[i] = ratings[i] / total_score;
            }

            Random random = new Random();
            double n;
            int    timeCounter = 0;

            if (timeList.Sum() < maxTime)
            {
                return(Enumerable.Range(0, ratings.Length).ToList());
            }

            double temp     = weather.Main["temp"] - 273.15;
            double humidity = weather.Main["humidity"];

            List <int> outdoorIndexList = getOutdoorIndexList(subtypeData);

            (List <int> hotIndexList, List <int> coldIndexList) = getSeasonIndexLists(subtypeData);

            if (temp > 28)
            {
                ratings = AdjustProbability(ratings, hotIndexList.ToArray(), 1.5);
                ratings = AdjustProbability(ratings, coldIndexList.ToArray(), 0.2);
            }
            else if (temp < 10)
            {
                ratings = AdjustProbability(ratings, coldIndexList.ToArray(), 1.5);
                ratings = AdjustProbability(ratings, hotIndexList.ToArray(), 0.2);
            }

            if (humidity <= 30)
            {
                ratings = AdjustProbability(ratings, outdoorIndexList.ToArray(), 1.2);
            }
            else if (humidity <= 70)
            {
                ratings = AdjustProbability(ratings, outdoorIndexList.ToArray(), 0.7);
            }
            else
            {
                ratings = AdjustProbability(ratings, outdoorIndexList.ToArray(), 0.3);
            }

            while (timeCounter < maxTime)
            {
                if (index_list.Count > 10)
                {
                    break;
                }
                double ratings_prob = 0;

                n = random.NextDouble();

                int rand = 0;

                for (int i = 0; i < ratings.Length; i++)
                {
                    ratings_prob += ratings[i];
                    if (ratings_prob > n)
                    {
                        break;
                    }
                    else
                    {
                        rand = i + 1;
                    }
                }

                if (index_list.Contains(rand))
                {
                    continue;
                }
                else
                {
                    index_list.Add(rand);
                    timeCounter += timeList[rand];

                    // for each newly added place slightly adjust the probabilities to favour other types of places on the next choice
                    List <int> to_change = new List <int>();
                    for (int k = 0; k < ratings.Length; k++)
                    {
                        if (timeList[k] == timeList[rand])
                        {
                            to_change.Add(k);
                        }
                    }

                    ratings = AdjustProbability(ratings, index_list.ToArray(), 0.9);
                }
            }

            return(index_list);
        }