Example #1
0
 private void InitialBackGround()
 {
     VergeTileData data = new VergeTileData();
     data.gridWidth = 50;
     data.gridHeight = 50;
     data.SetRondomVertexIndex( 50, 50, 4 );
     data.SetRondomGridIndex( 50, 50 );
     data.texPaths = new string[]
     {
         Path.Combine(Directories.ContentDirectory,"BackGround\\Lords_Dirt.tga"),
         Path.Combine(Directories.ContentDirectory,"BackGround\\Lords_DirtRough.tga"),
         Path.Combine(Directories.ContentDirectory,"BackGround\\Lords_DirtGrass.tga"),
         Path.Combine(Directories.ContentDirectory,"BackGround\\Lords_GrassDark.tga"),
     };
     backGround = new VergeTileGround( data, scrnRect, mapSize );
 }
Example #2
0
        private void InintialBackGround()
        {
            VergeTileData data2 = new VergeTileData();
            data2.gridWidth = 20;
            data2.gridHeight = 15;
            //data2.vertexTexIndexs = new int[]
            //{
            //    0,0,0,1,1,1,1,2,2,2,3,
            //    0,0,1,2,1,1,1,2,2,3,3,
            //    0,1,3,3,3,3,1,2,2,3,3,
            //    0,1,3,3,3,1,2,2,3,3,3,
            //    0,1,1,2,3,1,2,2,3,3,3,
            //    1,1,1,2,2,2,2,2,2,3,2,
            //    1,1,1,1,2,2,2,3,3,2,2,
            //    1,1,2,2,2,1,2,2,3,3,2,
            //    1,1,1,2,2,2,2,3,3,2,2,
            //    1,1,2,1,2,3,2,3,3,2,2,
            //    1,1,2,2,2,2,2,3,2,2,2,

            //};
            data2.SetRondomVertexIndex( 20, 15, 4 );
            data2.SetRondomGridIndex( 20, 15 );
            data2.texPaths = new string[]
            {
                Path.Combine(Directories.ContentDirectory,"BackGround\\Lords_Dirt.tga"),
                Path.Combine(Directories.ContentDirectory,"BackGround\\Lords_DirtRough.tga"),
                Path.Combine(Directories.ContentDirectory,"BackGround\\Lords_DirtGrass.tga"),
                Path.Combine(Directories.ContentDirectory,"BackGround\\Lords_GrassDark.tga"),

                //"Cave_Dirt.tga",
                //"Cave_LavaCracks.tga",
                //"Cave_Brick.tga",
                //"Cave_RedStones.tga",
                //"Cave_SquareTiles.tga",
                //"Cave_Lava.tga",
                //"Cave_GreyStones.tga",

                //"Lordw_Dirt.tga",
                //"Lordw_DirtRough.tga",
                //"Lordw_Grass.tga",
                //"Lordw_SnowGrass.tga",
                //"Lordw_Rock.tga",
                //"Lordw_Snow.tga",
                
                //"North_dirt.tga",
                //"North_dirtdark.tga",
                //"North_Grass.tga",
                //"North_ice.tga",
                //"North_rock.tga",
                //"North_Snow.tga",
                //"North_SnowRock.tga",

                //"Village_Dirt.tga",
                //"Village_DirtRough.tga",
                //"Village_GrassShort.tga",
                //"Village_Crops.tga",

            };

            vergeGround = new VergeTileGround( data2, scrnViewRect, mapSize );
        }