private void InitialAI( IAI tankAI ) { commonServer = new AICommonServer( mapSize ); tank.SetTankAI( tankAI ); tankAI.OrderServer = tank; tankAI.CommonServer = commonServer; GameManager.ObjMemoryMgr.AddSingle( tank ); }
private void AIInitial( IAI tankAI1, IAI tankAI2 ) { commonServer = new AICommonServer( mapRect ); tankAI1.CommonServer = commonServer; tankAI1.OrderServer = tank1; tank1.SetTankAI( tankAI1 ); tankAI2.CommonServer = commonServer; tankAI2.OrderServer = tank2; tank2.SetTankAI( tankAI2 ); //GameManager.ObjMemoryMgr.AddSingle( tank1 ); //GameManager.ObjMemoryMgr.AddSingle( tank2 ); }