Example #1
0
        public Node(SerializationInfo info, StreamingContext context)
        {
            X                     = (int)info.GetValue("X", typeof(int));
            Y                     = (int)info.GetValue("Y", typeof(int));
            Number                = (int)info.GetValue("Number", typeof(int));
            Transmission_Power    = (double)info.GetValue("Transmission Power", typeof(double));
            Transmit_Antenna_Gain = (double)info.GetValue("Transmit Antenna Gain", typeof(double));
            Receive_Antenna_Gain  = (double)info.GetValue("Receive Antenna Gain", typeof(double));
            Neightbors            = (List <int>)info.GetValue("Neighbors", typeof(List <int>));
            //Buffer = (List<Package>)info.GetValue("Buffer", typeof(List<Package>));
            Links          = (List <Link>)info.GetValue("Buffer", typeof(List <Link>));
            PrimaryQLTable = (List <PrimaryQLPair>)info.GetValue("Primary Q Table", typeof(List <PrimaryQLPair>));

            IsReady               = true;
            IsTransmitting        = false;
            IsReceiving           = false;
            IsSuccessful          = true;
            WaitingTimer          = new double();
            Iterations            = new int();
            SlotLength            = new double();
            CurrentSystemState    = new List <Boolean>();
            LastSystemState       = new List <Boolean>();
            CurrentPrimaryAction  = new PrimaryAction();
            PrimaryChosenGreedy   = false;
            PrimaryChosenGreedy   = false;
            PrimaryTotalReward    = new double();
            Primaryp_k            = new double();
            PrimaryTotalTime      = new double();
            SecondaryChosenGreedy = false;
            SecondaryTotalReward  = new double();
            Secondaryp_k          = new double();
            SecondaryTotalTime    = new double();
            BackoffCounter        = new int();
        }
Example #2
0
        public Node()
        {
            X                     = new int();
            Y                     = new int();
            Number                = new int();
            Transmission_Power    = new double();
            Transmit_Antenna_Gain = Math.Pow(10, 0.1);
            Receive_Antenna_Gain  = Math.Pow(10, 0.1);
            Links                 = new List <Link>();
            Buffer                = new List <Package>();
            Neightbors            = new List <int>();
            PrimaryQLTable        = new List <PrimaryQLPair>();


            IsReady               = true;
            IsTransmitting        = false;
            IsReceiving           = false;
            IsSuccessful          = true;
            WaitingTimer          = new double();
            Iterations            = new int();
            SlotLength            = new double();
            CurrentSystemState    = new List <Boolean>();
            LastSystemState       = new List <Boolean>();
            CurrentPrimaryAction  = new PrimaryAction();
            PrimaryChosenGreedy   = false;
            PrimaryTotalReward    = new double();
            Primaryp_k            = new double();
            PrimaryTotalTime      = new double();
            SecondaryChosenGreedy = false;
            SecondaryTotalReward  = new double();
            Secondaryp_k          = new double();
            SecondaryTotalTime    = new double();
            BackoffCounter        = new int();
        }
        public PrimaryQLPair(Node n, List <Boolean> CurrentSystemState)
        {
            SystemState        = CurrentSystemState.ToList();
            PrimaryActionSpace = new List <PrimaryAction>();

            foreach (Link l in n.Links)
            {
                PrimaryAction a = new PrimaryAction();
                a.Chosen_Link = l.Number;
                a.PrimaryQ    = 0;
                PrimaryActionSpace.Add(a);
            }
        }