Example #1
0
        public new void Dispose()
        {
            base.Dispose();

            try
            {
                VGMStreamNative.CloseVGMStream(_Vgmstream);
            }
            catch
            {
            }
        }
Example #2
0
        public override int Read(byte[] buffer, int offset, int count)
        {
            short[] sBuffer = new short[count / 2];

            // Generate samples.
            VGMStreamNative.RenderVGMStream(sBuffer, sBuffer.Length / _Channels, _Vgmstream);

            // Convert the short samples to byte samples and place them
            // in the NAudio byte sample buffer.
            Buffer.BlockCopy(sBuffer, 0, buffer, 0, buffer.Length);

            _TotalPlayed += sBuffer.Length / _Channels;

            return(buffer.Length);
        }
Example #3
0
        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="filename">File to open in VGMStream.</param>
        public VGMStreamReader(string filename)
        {
            _Vgmstream = VGMStreamNative.InitVGMStream(filename);
            if (_Vgmstream == IntPtr.Zero)
            {
                _FileLoaded = false;
                return;
            }

            _FileLoaded         = true;
            _SampleRate         = VGMStreamNative.GetVGMStreamSampleRate(_Vgmstream);
            _Channels           = VGMStreamNative.GetVGMStreamChannelCount(_Vgmstream);
            _TotalSamplesToPlay = VGMStreamNative.GetVGMStreamPlaySamples(loopCount, 0, 0, _Vgmstream);

            _LoopStartSample = VGMStreamNative.GetVGMStreamLoopStartSample(_Vgmstream);
            _LoopEndSample   = VGMStreamNative.GetVGMStreamLoopEndSample(_Vgmstream) - 1; //Smash values always seem to be 1 less.
            _TotalSamples    = VGMStreamNative.GetVGMStreamTotalSamples(_Vgmstream);

            _WaveFormat = new WaveFormat(_SampleRate, 16, _Channels);
        }
Example #4
0
 public void ResetVGM()
 {
     _TotalPlayed = 0;
     VGMStreamNative.ResetVGMStream(_Vgmstream);
 }