Example #1
0
 private void resetRound(int side)
 {
     court.reset_point_scored();
     ground_marker_node.RemoveChild(vball.getTransformNode());
     vball = new VolleyBall(1f, GROUND_MARKER_SIZE / 2f, bounceSound, false);
     // Perform initial manipulations
     if (side == 0)
     {
         vball.translate(PLAYER_BALL_START);
     }
     else
     {
         vball.translate(OPPONENT_BALL_START);
     }
     ball_drop_delay     = true;
     ball_drop_countdown = 0;
 }
Example #2
0
        private void createObjects()
        {
            // Create a marker node to track the ground array
            ground_marker_node = new MarkerNode(scene.MarkerTracker, "SlimeGroundArray.xml", NyARToolkitTracker.ComputationMethod.Average);
            scene.RootNode.AddChild(ground_marker_node);

            InvisibleWall invisWallOne   = new InvisibleWall(float.MaxValue, new Vector3(COURT_WIDTH, PLANAR_THICKNESS, COURT_LENGTH));
            InvisibleWall invisWallTwo   = new InvisibleWall(float.MaxValue, new Vector3(PLANAR_THICKNESS, COURT_LENGTH, COURT_LENGTH));
            InvisibleWall invisWallThree = new InvisibleWall(float.MaxValue, new Vector3(COURT_WIDTH, PLANAR_THICKNESS, COURT_LENGTH));
            InvisibleWall invisWallFour  = new InvisibleWall(float.MaxValue, new Vector3(PLANAR_THICKNESS, COURT_LENGTH, COURT_LENGTH));

            invisWallOne.translate(new Vector3(0, COURT_LENGTH / 2, COURT_LENGTH / 2));
            invisWallTwo.translate(new Vector3(-(COURT_WIDTH / 2), 0, COURT_LENGTH / 2));
            invisWallThree.translate(new Vector3(0, -(COURT_LENGTH / 2), COURT_LENGTH / 2));
            invisWallFour.translate(new Vector3(COURT_WIDTH / 2, 0, COURT_LENGTH / 2));

            // Add the walls onto the ground marker
            ground_marker_node.AddChild(invisWallOne.getTransformNode());
            ground_marker_node.AddChild(invisWallTwo.getTransformNode());
            ground_marker_node.AddChild(invisWallThree.getTransformNode());
            ground_marker_node.AddChild(invisWallFour.getTransformNode());

            // Create the court
            court = new Court(float.MaxValue, new Vector3(COURT_WIDTH, COURT_LENGTH, PLANAR_THICKNESS * 4));
            // Initial translation
            court.translate(new Vector3(0, 0, -14f));
            // Add it to the scene
            ground_marker_node.AddChild(court.getTransformNode());

            // Time to create the net
            Net net = new Net(float.MaxValue, new Vector3(COURT_WIDTH, PLANAR_THICKNESS, GROUND_MARKER_SIZE));

            // Initial translation
            net.translate(new Vector3(0, 0, 1f + (GROUND_MARKER_SIZE / 2)));
            // Add it to the scene
            ground_marker_node.AddChild(net.getTransformNode());

            // Lets create the all important volleyball
            if (selected_game_type == (int)game_types.opponent)
            {
                vball = new VolleyBall(1f, GROUND_MARKER_SIZE / 2f, bounceSound, true);
            }
            else
            {
                vball = new VolleyBall(1f, GROUND_MARKER_SIZE / 2f, bounceSound, false);
            }
            // Perform initial manipulations
            vball.translate(PLAYER_BALL_START);
            // Add it to the scene
            ground_marker_node.AddChild(vball.getTransformNode());

            // Create a marker node to track the paddle
            player_marker_node = new MarkerNode(scene.MarkerTracker, "id511.xml", NyARToolkitTracker.ComputationMethod.Average);
            scene.RootNode.AddChild(player_marker_node);

            // Create the slime for the player
            //player_slime = new Paddle(float.MaxValue, new Vector3(WAND_MARKER_SIZE * 1.5f, WAND_MARKER_SIZE * 1.5f, 3f), Color.Red.ToVector4());
            player_slime = new Slime(float.MaxValue, GROUND_MARKER_SIZE, new Vector4(0.160784f, 0.501961f, 0.72549f, 1f), COURT_WIDTH / 2, -1 * COURT_WIDTH / 2, 0f, -1 * COURT_LENGTH / 2);
            // Initial translation
            player_slime.translate(PLAYER_SLIME_START);
            //player_slime.setRotation(Quaternion.CreateFromAxisAngle(Vector3.UnitX, MathHelper.ToRadians(-PADDLE_ANGLE)));
            //player_slime.setRotation(Quaternion.CreateFromAxisAngle(Vector3.UnitX, MathHelper.ToRadians(90)));
            // Add it to the scene
            ground_marker_node.AddChild(player_slime.getTransformNode());

            // Create the slime for the opponent
            //opponent_slime = new Paddle(float.MaxValue, new Vector3(WAND_MARKER_SIZE  * 1.5f, WAND_MARKER_SIZE * 1.5f, 3f), Color.Purple.ToVector4());
            opponent_slime = new Slime(float.MaxValue, GROUND_MARKER_SIZE, new Vector4(0.556863f, 0.266667f, 0.678431f, 1f), COURT_WIDTH / 2, -1 * COURT_WIDTH / 2, COURT_LENGTH / 2, 0f);
            // Initial translation
            opponent_slime.translate(OPPONENT_SLIME_START);
            //opponent_slime.setRotation(Quaternion.CreateFromAxisAngle(Vector3.UnitX, MathHelper.ToRadians(PADDLE_ANGLE)));
            //opponent_slime.setRotation(Quaternion.CreateFromAxisAngle(Vector3.UnitX, MathHelper.ToRadians(90)));
            // Add it to the scene
            ground_marker_node.AddChild(opponent_slime.getTransformNode());

            // Create the laser sight target
            target = new Target(TARGET_SIZE, Color.Red.ToVector4());
            // perform initial translations
            target.setTranslation(new Vector3(PLAYER_BALL_START.X, PLAYER_BALL_START.Y, (TARGET_SIZE / 2) + PLANAR_THICKNESS));
            // Add it to the scene
            ground_marker_node.AddChild(target.getTransformNode());
        }