Example #1
0
        public void LoadState()
        {
            // Get the slimdx game pad state
            SlimDX.XInput.Gamepad state = controller.GetState().Gamepad;

            // Updated button values
            A           = ((state.Buttons & GamepadButtonFlags.A) == GamepadButtonFlags.A);
            B           = ((state.Buttons & GamepadButtonFlags.B) == GamepadButtonFlags.B);
            X           = ((state.Buttons & GamepadButtonFlags.X) == GamepadButtonFlags.X);
            Y           = ((state.Buttons & GamepadButtonFlags.Y) == GamepadButtonFlags.Y);
            Start       = ((state.Buttons & GamepadButtonFlags.Start) == GamepadButtonFlags.Start);
            Back        = ((state.Buttons & GamepadButtonFlags.Back) == GamepadButtonFlags.Back);
            DPad.Up     = ((state.Buttons & GamepadButtonFlags.DPadUp) == GamepadButtonFlags.DPadUp);
            DPad.Down   = ((state.Buttons & GamepadButtonFlags.DPadDown) == GamepadButtonFlags.DPadDown);
            DPad.Left   = ((state.Buttons & GamepadButtonFlags.DPadLeft) == GamepadButtonFlags.DPadLeft);
            DPad.Right  = ((state.Buttons & GamepadButtonFlags.DPadRight) == GamepadButtonFlags.DPadRight);
            LeftBumper  = ((state.Buttons & GamepadButtonFlags.LeftShoulder) == GamepadButtonFlags.LeftShoulder);
            RightBumper = ((state.Buttons & GamepadButtonFlags.RightShoulder) == GamepadButtonFlags.RightShoulder);

            // Update trigger values
            if (state.LeftTrigger > SlimDX.XInput.Gamepad.GamepadTriggerThreshold)
            {
                LeftTrigger = state.LeftTrigger / 255.0;
            }
            else
            {
                LeftTrigger = 0;
            }

            if (state.RightTrigger > SlimDX.XInput.Gamepad.GamepadTriggerThreshold)
            {
                RightTrigger = state.RightTrigger / 255.0;
            }
            else
            {
                RightTrigger = 0;
            }

            // Update thumbstick values
            Thumbsticks.Left.Click  = ((state.Buttons & GamepadButtonFlags.LeftThumb) == GamepadButtonFlags.LeftThumb);
            Thumbsticks.Right.Click =
                ((state.Buttons & GamepadButtonFlags.RightThumb) == GamepadButtonFlags.RightThumb);

            Vector2 leftStick =
                new Vector2(state.LeftThumbX, state.LeftThumbY).Normalize(
                    SlimDX.XInput.Gamepad.GamepadLeftThumbDeadZone);
            Vector2 rightStick =
                new Vector2(state.RightThumbX, state.RightThumbY).Normalize(SlimDX.XInput.Gamepad
                                                                            .GamepadRightThumbDeadZone);

            Thumbsticks.Left.X = leftStick.X;
            Thumbsticks.Left.Y = leftStick.Y;

            Thumbsticks.Right.X = rightStick.X;
            Thumbsticks.Right.Y = rightStick.Y;
        }
Example #2
0
        //////////////////////////////////////////////////////////////////////
        //
        //////////////////////////////////////////////////////////////////////
        private int getGamepadInput(Xbox360Controller.Gamepad360 g)
        {
            SlimDX.XInput.Gamepad gamepadState = g.Controller.GetState().Gamepad;
            // Shoulders
            if ((gamepadState.Buttons & GamepadButtonFlags.LeftShoulder) != 0)
            {
                return((int)GamepadButtonFlags.LeftShoulder);
            }
            if ((gamepadState.Buttons & GamepadButtonFlags.RightShoulder) != 0)
            {
                return((int)GamepadButtonFlags.LeftShoulder);
            }
            // Buttons
            if ((gamepadState.Buttons & GamepadButtonFlags.Start) != 0)
            {
                return((int)GamepadButtonFlags.Start);
            }
            if ((gamepadState.Buttons & GamepadButtonFlags.Back) != 0)
            {
                return((int)GamepadButtonFlags.Back);
            }
            if ((gamepadState.Buttons & GamepadButtonFlags.A) != 0)
            {
                return((int)GamepadButtonFlags.A);
            }
            if ((gamepadState.Buttons & GamepadButtonFlags.B) != 0)
            {
                return((int)GamepadButtonFlags.B);
            }
            if ((gamepadState.Buttons & GamepadButtonFlags.X) != 0)
            {
                return((int)GamepadButtonFlags.X);
            }
            if ((gamepadState.Buttons & GamepadButtonFlags.Y) != 0)
            {
                return((int)GamepadButtonFlags.Y);
            }
            // D-Pad
            if ((gamepadState.Buttons & GamepadButtonFlags.DPadUp) != 0)
            {
                return((int)GamepadButtonFlags.DPadUp);
            }
            if ((gamepadState.Buttons & GamepadButtonFlags.DPadDown) != 0)
            {
                return((int)GamepadButtonFlags.DPadDown);
            }
            if ((gamepadState.Buttons & GamepadButtonFlags.DPadLeft) != 0)
            {
                return((int)GamepadButtonFlags.DPadLeft);
            }
            if ((gamepadState.Buttons & GamepadButtonFlags.DPadRight) != 0)
            {
                return((int)GamepadButtonFlags.DPadRight);
            }
            return(0);


            /*
             * // Thumbsticks
             * LeftStick = new ThumbstickState(
             *  Normalize(gamepadState.LeftThumbX, gamepadState.LeftThumbY, Gamepad.GamepadLeftThumbDeadZone),
             *  (gamepadState.Buttons & GamepadButtonFlags.LeftThumb) != 0);
             * RightStick = new ThumbstickState(
             *  Normalize(gamepadState.RightThumbX, gamepadState.RightThumbY, Gamepad.GamepadRightThumbDeadZone),
             *  (gamepadState.Buttons & GamepadButtonFlags.RightThumb) != 0);
             * // Triggers
             * if (gamepadState.LeftTrigger / (float)byte.MaxValue != 0.0 )
             * {
             *  return (int)-1;
             * }
             * if (gamepadState.RightTrigger / (float)byte.MaxValue != 0.0 )
             * {
             *  return (int)-1;
             * }
             * */
        }