private SlimDX.Direct3D9.Font CreateFont(Device dev, int slice) { var name = FFontInput[slice].Name; var size = FSizeInput[slice]; var italic = FItalicInput[slice]; var weight = FBoldInput[slice] ? FontWeight.Bold : FontWeight.Light; var quality = FQuality[slice]; var id = GetFontKey(dev, name, size, italic, weight, quality); SlimDX.Direct3D9.Font font; if (!FFonts.TryGetValue(id, out font)) { font = new SlimDX.Direct3D9.Font( dev, size, 0, weight, 0, italic, CharacterSet.Default, Precision.Default, //id.Precision, quality, PitchAndFamily.Default, name); font.PreloadCharacters(FPreloadMin[slice], FPreloadMax[slice]); FFonts.Add(id, font); } if (FFontCaching[slice]) { font.Tag = dev; } else { font.Tag = null; // Will be removed by next Evaluate } return(font); }