Example #1
0
        private int visibleQuads = 0, frustumChecks=0; //just for statistics

        #endregion Fields

        #region Constructors

        //Constructor
        public SceneManager()
        {
            StreamReader level;
            if (Game.gameClass.GetEngineState() != EngineState.newLevel)
            {
                level = new StreamReader(Game.gameClass.GetLvLFilePath());
                Globals.heightMultiplier = (float)Convert.ToDouble(level.ReadLine());
            }
            else
                level = null;

            String dirPath = Path.GetDirectoryName(Game.gameClass.GetLvLFilePath());

            MousePicker.Create();
            if (Game.gameClass.GetEngineState() != EngineState.play)
                MakeForm();
            globalLight = new Light(level);
            camera = new Camera(level);
            terrain = new Terrain(quadSize, level);
            sky = new Sky(globalLight.GetLightDir(), level);
            if (Game.gameClass.GetEngineState() != EngineState.play)
            {
                StreamReader editOpt = new StreamReader("editorOptions.txt");
                globalLight.MakeForm();
                camera.MakeForm();
                terrain.MakeForm(editOpt);
                sky.MakeForm();
                editOpt.Close();
            }
            CreateQuadTree();
            viewProjectionHandle = ResourceManager.mainManager.GetDefaultEffectPool().AsEffect().GetVariableByName("viewProjection").AsMatrix();
            lightDirHandle = ResourceManager.mainManager.GetDefaultEffectPool().AsEffect().GetVariableByName("lightDir").AsVector();
            ambientHandle = ResourceManager.mainManager.GetDefaultEffectPool().AsEffect().GetVariableByName("ambient").AsScalar();
            if(level!=null)
                level.Close();
        }
Example #2
0
        public virtual void Init(D3DDevice device)
        {
            SlimDX.D3DCompiler.ShaderFlags shaderflags = SlimDX.D3DCompiler.ShaderFlags.EnableStrictness;
            SlimDX.D3DCompiler.EffectFlags effectFlags = SlimDX.D3DCompiler.EffectFlags.None;
            effect = D3D.Effect.FromFile(device.Device, ShaderFilename, "fx_4_0", shaderflags, effectFlags, null, null, null);

            passes = new List<D3D.EffectPass>();
            for (int i = 0; i < MaxTechniques; i++)
            {
                D3D.EffectTechnique technique = effect.GetTechniqueByIndex(i);
                if (technique == null || !technique.IsValid) break;
                for (int p = 0; p < MaxPasses; p++)
                {
                    D3D.EffectPass pass = technique.GetPassByIndex(p);
                    if (pass == null || !pass.IsValid) break;
                    passes.Add(pass);
                }
            }

            World = effect.GetVariableByName("World").AsMatrix();
            View = effect.GetVariableByName("View").AsMatrix();
            Proj = effect.GetVariableByName("Proj").AsMatrix();
            InvProj = effect.GetVariableByName("InvProj").AsMatrix();
            CameraPos = effect.GetVariableByName("CameraPos").AsVector();
        }