public void WorldspawnProperties()
 {
     var pd = new ObjectPropertiesDialog(_document) { FollowSelection = false, AllowClassChange = false };
     pd.SetObjects(new[] { _document.Map.WorldSpawn });
     pd.Show(Editor.Instance);
 }
 public void ObjectProperties()
 {
     var pd = new ObjectPropertiesDialog(_document);
     pd.Show(Editor.Instance);
 }