Example #1
0
 public IEnumerable<MapObject> Create(IDGenerator generator, Box box, ITexture texture)
 {
     var solid = new Solid(generator.GetNextObjectID()) { Colour = Colour.GetRandomBrushColour() };
     // The lower Z plane will be base, the x planes will be triangles
     var c1 = new Coordinate(box.Start.X, box.Start.Y, box.Start.Z);
     var c2 = new Coordinate(box.End.X, box.Start.Y, box.Start.Z);
     var c3 = new Coordinate(box.End.X, box.End.Y, box.Start.Z);
     var c4 = new Coordinate(box.Start.X, box.End.Y, box.Start.Z);
     var c5 = new Coordinate(box.Center.X, box.Start.Y, box.End.Z);
     var c6 = new Coordinate(box.Center.X, box.End.Y, box.End.Z);
     var faces = new[]
                     {
                         new[] { c1, c2, c3, c4 },
                         new[] { c2, c1, c5 },
                         new[] { c5, c6, c3, c2 },
                         new[] { c4, c3, c6 },
                         new[] { c6, c5, c1, c4 }
                     };
     foreach (var arr in faces)
     {
         var face = new Face(generator.GetNextFaceID())
                        {
                            Parent = solid,
                            Plane = new Plane(arr[0], arr[1], arr[2]),
                            Colour = solid.Colour,
                            Texture = { Texture = texture }
                        };
         face.Vertices.AddRange(arr.Select(x => new Vertex(x, face)));
         face.UpdateBoundingBox();
         face.AlignTextureToFace();
         solid.Faces.Add(face);
     }
     solid.UpdateBoundingBox();
     yield return solid;
 }
Example #2
0
 public IEnumerable<MapObject> Create(IDGenerator generator, Box box, ITexture texture, int roundDecimals)
 {
     var solid = new Solid(generator.GetNextObjectID()) { Colour = Colour.GetRandomBrushColour() };
     // The higher Z plane will be triangle, with the lower X value getting the two corners
     var c1 = new Coordinate(box.Start.X, box.Start.Y, box.End.Z).Round(roundDecimals);
     var c2 = new Coordinate(box.End.X, box.Start.Y, box.End.Z).Round(roundDecimals);
     var c3 = new Coordinate(box.Center.X, box.End.Y, box.End.Z).Round(roundDecimals);
     var c4 = new Coordinate(box.Center.X, box.Center.Y, box.Start.Z).Round(roundDecimals);
     var faces = new[]
                     {
                         new[] { c3, c2, c1 },
                         new[] { c3, c1, c4 },
                         new[] { c2, c3, c4 },
                         new[] { c1, c2, c4 }
                     };
     foreach (var arr in faces)
     {
         var face = new Face(generator.GetNextFaceID())
                        {
                            Parent = solid,
                            Plane = new Plane(arr[0], arr[1], arr[2]),
                            Colour = solid.Colour,
                            Texture = { Texture = texture }
                        };
         face.Vertices.AddRange(arr.Select(x => new Vertex(x, face)));
         face.UpdateBoundingBox();
         face.AlignTextureToFace();
         solid.Faces.Add(face);
     }
     solid.UpdateBoundingBox();
     yield return solid;
 }
Example #3
0
 public VMError(string message, Solid solid, IEnumerable<Face> faces = null, IEnumerable<Vertex> vertices = null)
 {
     Message = message;
     Solid = solid;
     Faces = (faces ?? new Face[0]).ToList();
     Vertices = (vertices ?? new Vertex[0]).ToList();
 }
Example #4
0
        public static Solid CreateFromIntersectingPlanes(IEnumerable<Plane> planes, IDGenerator generator)
        {
            var solid = new Solid(generator.GetNextObjectID());
            var list = planes.ToList();
            for (var i = 0; i < list.Count; i++)
            {
                // Split the polygon by all the other planes
                var poly = new Polygon(list[i]);
                for (var j = 0; j < list.Count; j++)
                {
                    if (i != j) poly.Split(list[j]);
                }

                // The final polygon is the face
                var face = new Face(generator.GetNextFaceID()) { Plane = poly.Plane , Parent = solid };
                face.Vertices.AddRange(poly.Vertices.Select(x => new Vertex(x, face)));
                face.UpdateBoundingBox();
                face.AlignTextureToWorld();
                solid.Faces.Add(face);
            }

            // Ensure all the faces point outwards
            var origin = solid.GetOrigin();
            foreach (var face in solid.Faces)
            {
                if (face.Plane.OnPlane(origin) >= 0) face.Flip();
            }

            solid.UpdateBoundingBox();
            return solid;
        }
Example #5
0
 public void Dispose()
 {
     _carver = null;
     _objects = null;
     _clipped = null;
     _results = null;
 }
Example #6
0
        public IEnumerable<MapObject> Create(IDGenerator generator, Box box, ITexture texture, int roundDecimals)
        {
            var numsides = (int) _numSides.GetValue();
            if (numsides < 3) yield break;

            // Cylinders can be elliptical so use both major and minor rather than just the radius
            // NOTE: when a low number (< 10ish) of faces are selected this will cause the cylinder to not touch all the edges of the box.
            var width = box.Width;
            var length = box.Length;
            var height = box.Height;
            var major = width / 2;
            var minor = length / 2;
            var angle = 2 * DMath.PI / numsides;

            // Calculate the X and Y points for the ellipse
            var points = new Coordinate[numsides];
            for (var i = 0; i < numsides; i++)
            {
                var a = i * angle;
                var xval = box.Center.X + major * DMath.Cos(a);
                var yval = box.Center.Y + minor * DMath.Sin(a);
                var zval = box.Start.Z;
                points[i] = new Coordinate(xval, yval, zval).Round(roundDecimals);
            }

            var faces = new List<Coordinate[]>();

            // Add the vertical faces
            var z = new Coordinate(0, 0, height).Round(roundDecimals);
            for (var i = 0; i < numsides; i++)
            {
                var next = (i + 1) % numsides;
                faces.Add(new[] {points[i], points[i] + z, points[next] + z, points[next]});
            }
            // Add the elliptical top and bottom faces
            faces.Add(points.ToArray());
            faces.Add(points.Select(x => x + z).Reverse().ToArray());

            // Nothing new here, move along
            var solid = new Solid(generator.GetNextObjectID()) { Colour = Colour.GetRandomBrushColour() };
            foreach (var arr in faces)
            {
                var face = new Face(generator.GetNextFaceID())
                {
                    Parent = solid,
                    Plane = new Plane(arr[0], arr[1], arr[2]),
                    Colour = solid.Colour,
                    Texture = { Texture = texture }
                };
                face.Vertices.AddRange(arr.Select(x => new Vertex(x, face)));
                face.UpdateBoundingBox();
                face.AlignTextureToFace();
                solid.Faces.Add(face);
            }
            solid.UpdateBoundingBox();
            yield return solid;
        }
Example #7
0
 public override MapObject Clone()
 {
     var e = new Solid(ID);
     foreach (var f in Faces.Select(x => x.Clone()))
     {
         f.Parent = e;
         e.Faces.Add(f);
         f.UpdateBoundingBox();
     }
     CopyBase(e, null, true);
     return e;
 }
Example #8
0
 public override MapObject Copy(IDGenerator generator)
 {
     var e = new Solid(generator.GetNextObjectID());
     foreach (var f in Faces.Select(x => x.Copy(generator)))
     {
         f.Parent = e;
         e.Faces.Add(f);
         f.UpdateBoundingBox();
     }
     CopyBase(e, generator);
     return e;
 }
Example #9
0
        public IEnumerable<MapObject> Create(IDGenerator generator, Box box, ITexture texture)
        {
            var numsides = (int) _numSides.GetValue();
            if (numsides < 3) yield break;

            // This is all very similar to the cylinder brush.
            var width = box.Width;
            var length = box.Length;
            var major = width / 2;
            var minor = length / 2;
            var angle = 2 * DMath.PI / numsides;

            var points = new Coordinate[numsides];
            for (var i = 0; i < numsides; i++)
            {
                var a = i * angle;
                var xval = box.Center.X + major * DMath.Cos(a);
                var yval = box.Center.Y + minor * DMath.Sin(a);
                var zval = box.Start.Z;
                points[i] = new Coordinate(xval, yval, zval).Round(0);
            }

            var faces = new List<Coordinate[]>();

            var point = new Coordinate(box.Center.X, box.Center.Y, box.End.Z);
            for (var i = 0; i < numsides; i++)
            {
                var next = (i + 1) % numsides;
                faces.Add(new[] {points[i], point, points[next]});
            }
            faces.Add(points.ToArray());

            var solid = new Solid(generator.GetNextObjectID()) { Colour = Colour.GetRandomBrushColour() };
            foreach (var arr in faces)
            {
                var face = new Face(generator.GetNextFaceID())
                {
                    Parent = solid,
                    Plane = new Plane(arr[0], arr[1], arr[2]),
                    Colour = solid.Colour,
                    Texture = { Texture = texture }
                };
                face.Vertices.AddRange(arr.Select(x => new Vertex(x, face)));
                face.UpdateBoundingBox();
                face.AlignTextureToFace();
                solid.Faces.Add(face);
            }
            solid.UpdateBoundingBox();
            yield return solid;
        }
Example #10
0
 public IEnumerable<MapObject> Create(IDGenerator generator, Box box, ITexture texture, int roundDecimals)
 {
     var solid = new Solid(generator.GetNextObjectID()) { Colour = Colour.GetRandomBrushColour() };
     foreach (var arr in box.GetBoxFaces())
     {
         var face = new Face(generator.GetNextFaceID())
         {
             Parent = solid,
             Plane = new Plane(arr[0], arr[1], arr[2]),
             Colour = solid.Colour,
             Texture = { Texture = texture }
         };
         face.Vertices.AddRange(arr.Select(x => new Vertex(x.Round(roundDecimals), face)));
         face.UpdateBoundingBox();
         face.AlignTextureToFace();
         solid.Faces.Add(face);
     }
     solid.UpdateBoundingBox();
     yield return solid;
 }
Example #11
0
 public void BenchmarkSolidConstruction()
 {
     var idg = new IDGenerator();
     var box = new Box(Coordinate.One * -100, Coordinate.One * 100);
     var planes = new CylinderBrush().Create(idg, box, null, 2).OfType<Solid>().SelectMany(x => x.Faces).Select(x => x.Plane).ToList();
     var stopwatch = new Stopwatch();
     stopwatch.Start();
     for (var b = 0; b < 1000; b++)
     {
         Solid.CreateFromIntersectingPlanes(planes, idg);
     }
     stopwatch.Stop();
     Debug.WriteLine(stopwatch.Elapsed);
     stopwatch.Restart();
     for (var b = 0; b < 1000; b++)
     {
         var polys = new List<Polygon>();
         for (var i = 0; i < planes.Count; i++)
         {
             var poly = new Polygon(planes[i]);
             for (var j = 0; j < planes.Count; j++)
             {
                 if (i != j) poly.Split(planes[j]);
             }
             polys.Add(poly);
         }
         var solid = new Solid(idg.GetNextObjectID());
         foreach (var polygon in polys)
         {
             var face = new Face(idg.GetNextFaceID()) {Plane = polygon.Plane};
             face.Vertices.AddRange(polygon.Vertices.Select(x => new Vertex(x, face)));
             face.UpdateBoundingBox();
             face.AlignTextureToWorld();
             solid.Faces.Add(face);
         }
         solid.UpdateBoundingBox();
     }
     stopwatch.Stop();
     Debug.WriteLine(stopwatch.Elapsed);
 }
Example #12
0
 private static Solid CreateFakeDecalSolid(Face face)
 {
     var s = new Solid(0)
                 {
                     Colour = face.Colour,
                     IsVisgroupHidden = face.IsHidden,
                     IsSelected = face.IsSelected
                 };
     s.Faces.Add(face);
     var p = face.BoundingBox.Center - face.Plane.Normal * 10; // create a new point underneath the face
     var p1 = face.Vertices[0].Location;
     var p2 = face.Vertices[1].Location;
     var p3 = face.Vertices[2].Location;
     var p4 = face.Vertices[3].Location;
     var faces = new[]
                     {
                         new[] { p2, p1, p},
                         new[] { p3, p2, p},
                         new[] { p4, p3, p},
                         new[] { p1, p4, p}
                     };
     foreach (var ff in faces)
     {
         var f = new Face(-1)
                     {
                         Colour = face.Colour,
                         IsSelected = face.IsSelected,
                         IsHidden = face.IsHidden,
                         Plane = new Plane(ff[0], ff[1], ff[2])
                     };
         f.Vertices.AddRange(ff.Select(x => new Vertex(x, f)));
         f.UpdateBoundingBox();
         s.Faces.Add(f);
     }
     s.UpdateBoundingBox();
     return s;
 }
Example #13
0
 private Solid MakeSolid(IDGenerator generator, IEnumerable<Coordinate[]> faces, ITexture texture, Color col)
 {
     var solid = new Solid(generator.GetNextObjectID()) { Colour = col };
     foreach (var arr in faces)
     {
         var face = new Face(generator.GetNextFaceID())
         {
             Parent = solid,
             Plane = new Plane(arr[0], arr[1], arr[2]),
             Colour = solid.Colour,
             Texture = { Texture = texture }
         };
         face.Vertices.AddRange(arr.Select(x => new Vertex(x, face)));
         face.UpdateBoundingBox();
         face.AlignTextureToWorld();
         solid.Faces.Add(face);
     }
     solid.UpdateBoundingBox();
     return solid;
 }
Example #14
0
        private static Solid ReadSolid(GenericStructure solid, IDGenerator generator)
        {
            var editor = solid.GetChildren("editor").FirstOrDefault() ?? new GenericStructure("editor");
            var faces = solid.GetChildren("side").Select(x => ReadFace(x, generator)).ToList();

            Solid ret;

            if (faces.All(x => x.Vertices.Count >= 3))
            {
                // Vertices were stored in the VMF
                ret = new Solid(GetObjectID(solid, generator));
                ret.Faces.AddRange(faces);
            }
            else
            {
                // Need to grab the vertices using plane intersections
                var idg = new IDGenerator(); // No need to increment the id generator if it doesn't have to be
                ret = Solid.CreateFromIntersectingPlanes(faces.Select(x => x.Plane), idg);
                ret.ID = GetObjectID(solid, generator);

                for (var i = 0; i < ret.Faces.Count; i++)
                {
                    var face = ret.Faces[i];
                    var f = faces.FirstOrDefault(x => x.Plane.Normal.EquivalentTo(ret.Faces[i].Plane.Normal));
                    if (f == null)
                    {
                        // TODO: Report invalid solids
                        Debug.WriteLine("Invalid solid! ID: " + solid["id"]);
                        return null;
                    }
                    face.Texture = f.Texture;

                    var disp = f as Displacement;
                    if (disp == null) continue;

                    disp.Plane = face.Plane;
                    disp.Vertices = face.Vertices;
                    disp.Texture = f.Texture;
                    disp.AlignTextureToWorld();
                    disp.CalculatePoints();
                    ret.Faces[i] = disp;
                }
            }

            ret.Colour = editor.PropertyColour("color", Colour.GetRandomBrushColour());
            ret.Visgroups.AddRange(editor.GetAllPropertyValues("visgroupid").Select(int.Parse));
            foreach (var face in ret.Faces)
            {
                face.Parent = ret;
                face.Colour = ret.Colour;
                face.UpdateBoundingBox();
            }

            if (ret.Faces.Any(x => x is Displacement))
            {
                ret.Faces.ForEach(x => x.IsHidden = !(x is Displacement));
            }

            ret.UpdateBoundingBox(false);

            return ret;
        }
Example #15
0
        private static GenericStructure WriteSolid(Solid solid)
        {
            var ret = new GenericStructure("solid");
            ret["id"] = solid.ID.ToString(CultureInfo.InvariantCulture);

            foreach (var face in solid.Faces.OrderBy(x => x.ID))
            {
                ret.Children.Add(WriteFace(face));
            }

            var editor = WriteEditor(solid);
            ret.Children.Add(editor);

            if (solid.IsVisgroupHidden)
            {
                var hidden = new GenericStructure("hidden");
                hidden.Children.Add(ret);
                ret = hidden;
            }

            return ret;
        }
Example #16
0
        /// <summary>
        /// Splits this solid into two solids by intersecting against a plane.
        /// </summary>
        /// <param name="plane">The splitting plane</param>
        /// <param name="back">The back side of the solid</param>
        /// <param name="front">The front side of the solid</param>
        /// <param name="generator">The IDGenerator to use</param>
        /// <returns>True if the plane splits the solid, false if the plane doesn't intersect</returns>
        public bool Split(Plane plane, out Solid back, out Solid front, IDGenerator generator)
        {
            back = front = null;
            // Check that this solid actually spans the plane
            var classify = Faces.Select(x => x.ClassifyAgainstPlane(plane)).Distinct().ToList();
            if (classify.All(x => x != PlaneClassification.Spanning))
            {
                if (classify.Any(x => x == PlaneClassification.Back)) back = this;
                else if (classify.Any(x => x == PlaneClassification.Front)) front = this;
                return false;
            }

            var backPlanes = new List<Plane> { plane };
            var frontPlanes = new List<Plane> { new Plane(-plane.Normal, -plane.DistanceFromOrigin) };

            foreach (var face in Faces)
            {
                var classification = face.ClassifyAgainstPlane(plane);
                if (classification != PlaneClassification.Back) frontPlanes.Add(face.Plane);
                if (classification != PlaneClassification.Front) backPlanes.Add(face.Plane);
            }

            back = CreateFromIntersectingPlanes(backPlanes, generator);
            front = CreateFromIntersectingPlanes(frontPlanes, generator);
            CopyBase(back, generator);
            CopyBase(front, generator);

            front.Faces.Union(back.Faces).ToList().ForEach(x =>
                                    {
                                        x.Texture = Faces[0].Texture.Clone();
                                        x.AlignTextureToFace();
                                        x.Colour = Colour;
                                    });
            // Restore textures (match the planes up on each face)
            foreach (var orig in Faces)
            {
                foreach (var face in back.Faces)
                {
                    var classification = face.ClassifyAgainstPlane(orig.Plane);
                    if (classification != PlaneClassification.OnPlane) continue;
                    face.Texture = orig.Texture.Clone();
                    break;
                }
                foreach (var face in front.Faces)
                {
                    var classification = face.ClassifyAgainstPlane(orig.Plane);
                    if (classification != PlaneClassification.OnPlane) continue;
                    face.Texture = orig.Texture.Clone();
                    break;
                }
            }
            front.Faces.Union(back.Faces).ToList().ForEach(x => x.CalculateTextureCoordinates(true));

            return true;
        }
Example #17
0
        public IEnumerable<Face> GetBoxFaces()
        {
            var faces = new List<Face>();
            if (Children.Any()) return faces;

            var box = BoundingBox.GetBoxFaces();
            var dummySolid = new Solid(-1)
                                 {
                                     IsCodeHidden = IsCodeHidden,
                                     IsRenderHidden2D = IsRenderHidden2D,
                                     IsSelected = IsSelected,
                                     IsRenderHidden3D = IsRenderHidden3D,
                                     IsVisgroupHidden = IsVisgroupHidden
                                 };
            foreach (var ca in box)
            {
                var face = new Face(0)
                               {
                                   Plane = new Plane(ca[0], ca[1], ca[2]),
                                   Colour = Colour,
                                   IsSelected = IsSelected,
                                   Parent = dummySolid
                               };
                face.Vertices.AddRange(ca.Select(x => new Vertex(x, face)));
                face.UpdateBoundingBox();
                faces.Add(face);
            }
            return faces;
        }
Example #18
0
        private Solid SolidifyFace(DataStructures.MapObjects.Map map, Face face)
        {
            var solid = new Solid(map.IDGenerator.GetNextObjectID());
            solid.Colour = Colour.GetRandomBrushColour();
            solid.Faces.Add(face);
            face.Parent = solid;
            var center = face.Vertices.Aggregate(Coordinate.Zero, (sum, v) => sum + v.Location) / face.Vertices.Count;
            var offset = center - face.Plane.Normal * 5;
            for (var i = 0; i < face.Vertices.Count; i++)
            {
                var v1 = face.Vertices[i];
                var v2 = face.Vertices[(i + 1) % face.Vertices.Count];
                var f = new Face(map.IDGenerator.GetNextFaceID());
                f.Parent = solid;
                f.Plane = new Plane(v1.Location, offset, v2.Location);
                f.Parent = solid;
                f.Vertices.Add(new Vertex(offset, f));
                f.Vertices.Add(new Vertex(v2.Location, f));
                f.Vertices.Add(new Vertex(v1.Location, f));
                f.UpdateBoundingBox();

                solid.Faces.Add(f);
            }
            return solid;
        }
Example #19
0
        private IEnumerable<Solid> CreateSolids(DataStructures.MapObjects.Map map, List<Coordinate> points, IEnumerable<ObjFace> objFaces)
        {
            var faces = objFaces.Select(x => CreateFace(map, points, x)).ToList();

            // See if the solid is valid
            var solid = new Solid(map.IDGenerator.GetNextObjectID());
            solid.Colour = Colour.GetRandomBrushColour();
            solid.Faces.AddRange(faces);
            faces.ForEach(x => x.Parent = solid);
            if (solid.IsValid())
            {
                // Do an additional check to ensure that all edges are shared
                var edges = solid.Faces.SelectMany(x => x.GetEdges()).ToList();
                if (edges.All(x => edges.Count(y => x.EquivalentTo(y)) == 2))
                {
                    // Valid! let's get out of here!
                    yield return solid;
                    yield break;
                }
            }

            // Not a valid solid, decompose into tetrahedrons/etc
            foreach (var face in faces)
            {
                var polygon = new Polygon(face.Vertices.Select(x => x.Location));
                if (!polygon.IsValid() || !polygon.IsConvex())
                {
                    // tetrahedrons
                    foreach (var triangle in face.GetTriangles())
                    {
                        var tf = new Face(map.IDGenerator.GetNextFaceID());
                        tf.Plane = new Plane(triangle[0].Location, triangle[1].Location, triangle[2].Location);
                        tf.Vertices.AddRange(triangle.Select(x => new Vertex(x.Location, tf)));
                        tf.UpdateBoundingBox();
                        yield return SolidifyFace(map, tf);
                    }
                }
                else
                {
                    // cone/pyramid/whatever
                    yield return SolidifyFace(map, face);
                }
            }
        }
Example #20
0
        public IEnumerable<MapObject> Create(IDGenerator generator, Box box, ITexture texture, int roundDecimals)
        {
            var width = box.Width;
            var length = Math.Max(1, Math.Abs((int) box.Length));
            var height = box.Height;
            var flatten = (float) _flattenFactor.Value;
            var text = _text.GetValue();

            var family = _fontChooser.GetFontFamily();
            var style = Enum.GetValues(typeof (FontStyle)).OfType<FontStyle>().FirstOrDefault(fs => family.IsStyleAvailable(fs));
            if (!family.IsStyleAvailable(style)) family = FontFamily.GenericSansSerif;

            var set = new PolygonSet();

            var sizes = new List<RectangleF>();
            using (var bmp = new Bitmap(1,1))
            {
                using (var g = System.Drawing.Graphics.FromImage(bmp))
                {
                    using (var font = new Font(family, length, style, GraphicsUnit.Pixel))
                    {
                        for (var i = 0; i < text.Length; i += 32)
                        {
                            using (var sf = new StringFormat(StringFormat.GenericTypographic))
                            {
                                var rem = Math.Min(text.Length, i + 32) - i;
                                var range = Enumerable.Range(0, rem).Select(x => new CharacterRange(x, 1)).ToArray();
                                sf.SetMeasurableCharacterRanges(range);
                                var reg = g.MeasureCharacterRanges(text.Substring(i, rem), font, new RectangleF(0, 0, float.MaxValue, float.MaxValue), sf);
                                sizes.AddRange(reg.Select(x => x.GetBounds(g)));
                            }
                        }
                    }
                }
            }

            var xOffset = box.Start.DX;
            var yOffset = box.End.DY;

            for (var ci = 0; ci < text.Length; ci++)
            {
                var c = text[ci];
                var size = sizes[ci];

                var gp = new GraphicsPath();
                gp.AddString(c.ToString(CultureInfo.InvariantCulture), family, (int)style, length, new PointF(0, 0), StringFormat.GenericTypographic);
                gp.Flatten(new System.Drawing.Drawing2D.Matrix(), flatten);

                var polygons = new List<Polygon>();
                var poly = new List<PolygonPoint>();

                for (var i = 0; i < gp.PointCount; i++)
                {
                    var type = gp.PathTypes[i];
                    var point = gp.PathPoints[i];

                    poly.Add(new PolygonPoint(point.X + xOffset, -point.Y + yOffset));

                    if ((type & 0x80) == 0x80)
                    {
                        polygons.Add(new Polygon(poly));
                        poly.Clear();
                    }
                }

                var tri = new List<Polygon>();
                Polygon polygon = null;
                foreach (var p in polygons)
                {
                    if (polygon == null)
                    {
                        polygon = p;
                        tri.Add(p);
                    }
                    else if (p.CalculateWindingOrder() != polygon.CalculateWindingOrder())
                    {
                        polygon.AddHole(p);
                    }
                    else
                    {
                        polygon = null;
                        tri.Add(p);
                    }
                }

                foreach (var pp in tri)
                {
                    try
                    {
                        P2T.Triangulate(pp);
                        set.Add(pp);
                    }
                    catch
                    {
                        // Ignore
                    }
                }

                xOffset += size.Width;
            }

            var zOffset = box.Start.Z;

            foreach (var polygon in set.Polygons)
            {
                foreach (var t in polygon.Triangles)
                {
                    var points = t.Points.Select(x => new Coordinate((decimal) x.X, (decimal) x.Y, zOffset).Round(roundDecimals)).ToList();

                    var faces = new List<Coordinate[]>();

                    // Add the vertical faces
                    var z = new Coordinate(0, 0, height).Round(roundDecimals);
                    for (var j = 0; j < points.Count; j++)
                    {
                        var next = (j + 1) % points.Count;
                        faces.Add(new[] {points[j], points[j] + z, points[next] + z, points[next]});
                    }
                    // Add the top and bottom faces
                    faces.Add(points.ToArray());
                    faces.Add(points.Select(x => x + z).Reverse().ToArray());

                    // Nothing new here, move along
                    var solid = new Solid(generator.GetNextObjectID()) {Colour = Colour.GetRandomBrushColour()};
                    foreach (var arr in faces)
                    {
                        var face = new Face(generator.GetNextFaceID())
                        {
                            Parent = solid,
                            Plane = new Plane(arr[0], arr[1], arr[2]),
                            Colour = solid.Colour,
                            Texture = {Texture = texture}
                        };
                        face.Vertices.AddRange(arr.Select(x => new Vertex(x, face)));
                        face.UpdateBoundingBox();
                        face.AlignTextureToFace();
                        solid.Faces.Add(face);
                    }
                    solid.UpdateBoundingBox();
                    yield return solid;
                }
            }
        }
Example #21
0
 private static void WriteMapSolid(BinaryWriter bw, Solid s)
 {
     bw.WriteCString("CMapSolid");
     WriteMapBase(bw, s);
     bw.Write(s.Faces.Count);
     foreach (var face in s.Faces)
     {
         WriteFace(bw, face);
     }
 }
Example #22
0
 private static Solid ReadMapSolid(BinaryReader br, List<Visgroup> visgroups, IDGenerator generator)
 {
     var sol = new Solid(generator.GetNextObjectID());
     ReadMapBase(br, sol, visgroups, generator);
     var numFaces = br.ReadInt32();
     for (var i = 0; i < numFaces; i++)
     {
         var face = ReadFace(br, generator);
         face.Parent = sol;
         face.Colour = sol.Colour;
         sol.Faces.Add(face);
     }
     sol.UpdateBoundingBox(false);
     return sol;
 }
Example #23
0
 private void WriteSolid(StreamWriter sw, Solid solid)
 {
     sw.WriteLine("{");
     solid.Faces.ForEach(x => WriteFace(sw, x));
     sw.WriteLine("}");
 }
Example #24
0
 private void CreateFace(Polygon polygon, Solid parent, Face original)
 {
     var verts = polygon.Vertices;
     var f = new Face(Document.Map.IDGenerator.GetNextFaceID())
     {
         Parent = parent,
         Plane = new Plane(verts[0], verts[1], verts[2]),
         Colour = parent.Colour,
         Texture = original.Texture.Clone()
     };
     f.Vertices.AddRange(verts.Select(x => new Vertex(x, f)));
     f.UpdateBoundingBox();
     f.CalculateTextureCoordinates(true);
     parent.Faces.Add(f);
 }
Example #25
0
 public Carve(IEnumerable<Solid> objects, Solid carver)
 {
     _objects = objects.ToList();
     _carver = carver;
 }