Example #1
0
 public string DisplayValue(GameData gd)
 {
     var cls = gd.Classes.FirstOrDefault(x => x.Name == Class);
     var prop = cls == null ? null : cls.Properties.FirstOrDefault(x => x.Name == OriginalKey && x.VariableType == VariableType.Choices);
     var opt = prop == null ? null : prop.Options.FirstOrDefault(x => x.Key == Value);
     return opt == null ? Value : opt.Description;
 }
Example #2
0
        public Document(string mapFile, Map map, Game game)
        {
            MapFile = mapFile;
            Map = map;
            Game = game;
            MapFileName = mapFile == null
                              ? DocumentManager.GetUntitledDocumentName()
                              : Path.GetFileName(mapFile);

            _subscriptions = new DocumentSubscriptions(this);

            _memory = new DocumentMemory();

            var cam = Map.GetActiveCamera();
            if (cam != null) _memory.SetCamera(cam.EyePosition, cam.LookPosition);

            Selection = new SelectionManager(this);
            History = new HistoryManager(this);
            if (Map.GridSpacing <= 0)
            {
                Map.GridSpacing = Grid.DefaultSize;
            }

            try
            {
                GameData =  GameDataProvider.GetGameDataFromFiles(game.Fgds.Select(f => f.Path));
            }
            catch(ProviderException)
            {
                // TODO: Error logging
                GameData = new GameData();
            }

            TextureCollection = TextureProvider.CreateCollection(game.Wads.Select(x => x.Path).Distinct());
            var texList = Map.GetAllTextures();
            var items = TextureCollection.GetItems(texList);
            TextureCollection.LoadTextureItems(items);

            Map.PostLoadProcess(GameData, GetTexture, SettingsManager.GetSpecialTextureOpacity);

            HelperManager = new HelperManager(this);
            Renderer = new RenderManager(this);

            if (MapFile != null) Mediator.Publish(EditorMediator.FileOpened, MapFile);

            // Autosaving
            if (Game.Autosave)
            {
                var at = Math.Max(1, Game.AutosaveTime);
                Scheduler.Schedule(this, Autosave, TimeSpan.FromMinutes(at));
            }
        }
Example #3
0
 public static List<TableValue> Create(GameData gd, string className, List<Property> props)
 {
     var list = new List<TableValue>();
     var cls = gd.Classes.FirstOrDefault(x => x.Name == className);
     var gameDataProps = cls != null ? cls.Properties : new List<DataStructures.GameData.Property>();
     foreach (var gdProps in gameDataProps.Where(x => x.Name != "spawnflags").GroupBy(x => x.Name))
     {
         var gdProp = gdProps.First();
         var vals = props.Where(x => x.Key == gdProp.Name).Select(x => x.Value).Distinct().ToList();
         var value = vals.Count == 0 ? gdProp.DefaultValue : (vals.Count == 1 ? vals.First() : "<multiple values>" + String.Join(", ", vals));
         list.Add(new TableValue { Class = className, OriginalKey = gdProp.Name, NewKey = gdProp.Name, Value = value});
     }
     foreach (var group in props.Where(x => gameDataProps.All(y => x.Key != y.Name)).GroupBy(x => x.Key))
     {
         var vals = @group.Select(x => x.Value).Distinct().ToList();
         var value = vals.Count == 1 ? vals.First() : "<multiple values> - " + String.Join(", ", vals);
         list.Add(new TableValue { Class = className, OriginalKey = @group.Key, NewKey = @group.Key, Value = value });
     }
     return list;
 }
Example #4
0
 public string DisplayText(GameData gd)
 {
     var cls = gd.Classes.FirstOrDefault(x => x.Name == Class);
     var prop = cls == null ? null : cls.Properties.FirstOrDefault(x => x.Name == NewKey);
     return prop == null ? NewKey : prop.DisplayText();
 }
Example #5
0
File: Map.cs Project: silky/sledge
        /// <summary>
        /// Should be called when a map is loaded. Sets up visgroups, object ids, gamedata, and textures.
        /// </summary>
        public void PostLoadProcess(GameData.GameData gameData, Func<string, ITexture> textureAccessor, Func<string, float> textureOpacity)
        {
            PartialPostLoadProcess(gameData, textureAccessor, textureOpacity);

            var all = WorldSpawn.FindAll();

            // Set maximum ids
            var maxObjectId = all.Max(x => x.ID);
            var faces = all.OfType<Solid>().SelectMany(x => x.Faces).ToList();
            var maxFaceId = faces.Any() ? faces.Max(x => x.ID) : 0;
            IDGenerator.Reset(maxObjectId, maxFaceId);

            // todo visgroups
            // WorldSpawn.ForEach(x => x.IsVisgroupHidden, x => x.IsVisgroupHidden = true, true);

            // Auto visgroup
            var auto = AutoVisgroup.GetDefaultAutoVisgroup();
            var quickHide = new AutoVisgroup {ID = int.MinValue, IsHidden = true, Name = "Autohide", Parent = auto, Visible = false};
            auto.Children.Add(quickHide);
            Visgroups.Add(auto);
            UpdateAutoVisgroups(all, false);

            // Purge empty groups
            foreach (var emptyGroup in WorldSpawn.Find(x => x is Group && !x.HasChildren))
            {
                emptyGroup.SetParent(null);
            }
        }
Example #6
0
File: Map.cs Project: silky/sledge
 public void PartialPostLoadProcess(GameData.GameData gameData, Func<string, ITexture> textureAccessor, Func<string, float> textureOpacity)
 {
     var objects = WorldSpawn.FindAll();
     Parallel.ForEach(objects, obj =>
     {
         if (obj is Entity)
         {
             var ent = (Entity) obj;
             if (ent.GameData == null || !String.Equals(ent.GameData.Name, ent.EntityData.Name, StringComparison.InvariantCultureIgnoreCase))
             {
                 var gd =
                     gameData.Classes.FirstOrDefault(
                         x => String.Equals(x.Name, ent.EntityData.Name, StringComparison.CurrentCultureIgnoreCase) && x.ClassType != ClassType.Base);
                 ent.GameData = gd;
                 ent.UpdateBoundingBox();
             }
         }
         else if (obj is Solid)
         {
             var s = ((Solid) obj);
             var disp = HideDisplacementSolids && s.Faces.Any(x => x is Displacement);
             s.Faces.ForEach(f =>
             {
                 if (f.Texture.Texture == null)
                 {
                     f.Texture.Texture = textureAccessor(f.Texture.Name.ToLowerInvariant());
                     f.CalculateTextureCoordinates(true);
                 }
                 if (disp && !(f is Displacement))
                 {
                     f.Opacity = 0;
                 }
                 else if (f.Texture.Texture != null)
                 {
                     f.Opacity = textureOpacity(f.Texture.Name.ToLowerInvariant());
                     if (!HideNullTextures && f.Opacity < 0.1) f.Opacity = 1;
                 }
             });
         }
     });
 }
Example #7
0
 private void SetEntityData(Entity ent, EntityData data, GameData gameData)
 {
     ent.EntityData = data;
     ent.GameData = gameData.Classes.FirstOrDefault(x => String.Equals(x.Name, data.Name, StringComparison.CurrentCultureIgnoreCase) && x.ClassType != ClassType.Base);
 }
Example #8
0
 private void SetEntityData(Entity ent, EntityData data, GameData gameData)
 {
     ent.EntityData = data;
     ent.GameData = gameData.Classes.FirstOrDefault(x => x.Name.ToLower() == data.Name.ToLower());
 }