public void TestDontUpdateDeadProcess()
        {
            // Arrange.
            WaitProcess process = new WaitProcess(3.0f);
            process.Kill();
            this.game.ProcessManager.AddProcess(process);

            // Act.
            this.game.Update(1.0f);

            // Assert.
            Assert.AreEqual(0.0f, process.TimeElapsed);
        }