Example #1
0
        public int PlaySoundSingleton(string name, bool replace)
        {
            if (m_SingletonSoundMap.ContainsKey(name))
            {
                if (replace)
                {
                    m_SingletonSoundMap[name].Stop();
                    m_SingletonSoundMap.Remove(name);
                }
                else
                {
                    return(-1);
                }
            }

            int id = PlaySound(name, false);

            if (id < 0)
            {
                return(id);
            }

            AudioUnit unit = AudioUnit.GetAudioUnitByID(id);

            unit.SetOnStopListener(OnSingleAudioFinish);
            m_SingletonSoundMap.Add(name, unit);
            return(unit.id);
        }
Example #2
0
 private static void UnRegisterActiveAudioUnit(AudioUnit unit)
 {
     if (s_AudioUnitMap.ContainsKey(unit.id))
     {
         s_AudioUnitMap.Remove(unit.id);
     }
     unit.id = -1;
 }
Example #3
0
        public override void OnSingletonInit()
        {
            m_IsSoundEnable = PlayerPrefs.GetInt(SOUND_STATE_RECORD_KEY, 1) > 0;
            m_IsMusicEnable = PlayerPrefs.GetInt(MUSIC_STATE_RECORD_KEY, 1) > 0;

            ObjectPool <AudioUnit> .S.Init(m_MaxCacheSoundCount, 1);

            m_MainUnit           = AudioUnit.Allocate();
            m_MainUnit.usedCache = false;
        }
Example #4
0
        public bool SetPitch(int id, float pitch)
        {
            AudioUnit unit = AudioUnit.GetAudioUnitByID(id);

            if (unit == null)
            {
                return(false);
            }

            unit.SetPitch(pitch);
            return(true);
        }
Example #5
0
        public bool SetVolume(int id, float volume)
        {
            AudioUnit unit = AudioUnit.GetAudioUnitByID(id);

            if (unit == null)
            {
                return(false);
            }

            unit.SetVolume(volume);
            return(true);
        }
Example #6
0
        public bool Stop(int id)
        {
            AudioUnit unit = AudioUnit.GetAudioUnitByID(id);

            if (unit == null)
            {
                return(false);
            }

            unit.Stop();
            return(true);
        }
Example #7
0
        private void OnSingleAudioFinish(int id)
        {
            AudioUnit unit = AudioUnit.GetAudioUnitByID(id);

            if (unit == null)
            {
                return;
            }

            if (m_SingletonSoundMap.ContainsKey(unit.audioName))
            {
                m_SingletonSoundMap.Remove(unit.audioName);
            }
        }
Example #8
0
        public int PlaySound(string name, bool loop = false, Action <int> callBack = null)
        {
            if (string.IsNullOrEmpty(name))
            {
                return(-1);
            }

            AudioUnit unit = AudioUnit.Allocate();

            if (unit == null)
            {
                return(-1);
            }

            unit.SetAudio(gameObject, name, loop, m_IsSoundEnable);
            unit.SetOnFinishListener(callBack);
            return(unit.id);
        }
Example #9
0
        public int PlaySoundShot(string name)
        {
            if (m_SingletonSoundMap.ContainsKey(name))
            {
                var unit = m_SingletonSoundMap[name];
                unit.PlayShot();
                return(unit.id);
            }
            else
            {
                int id = PlaySound(name, false);

                if (id < 0)
                {
                    return(id);
                }

                AudioUnit unit = AudioUnit.GetAudioUnitByID(id);
                unit.SetOnStopListener(OnSingleAudioFinish);
                m_SingletonSoundMap.Add(name, unit);
                return(unit.id);
            }
        }
Example #10
0
        public static AudioUnit Allocate()
        {
            AudioUnit unit = ObjectPool <AudioUnit> .S.Allocate();

            return(unit);
        }
Example #11
0
 private static void RegisterActiveAudioUnit(AudioUnit unit)
 {
     unit.id = ++s_NextID;
     s_AudioUnitMap.Add(unit.id, unit);
 }