public override void OnInitialize() { base.OnInitialize(); var width = choices.Count * SKILL_FRAME_DISTANCE + 2 * SKILL_FRAME_DISTANCE; var height = 100; skillPanel = new SkillPanel { HAlign = 0.5f, VAlign = 0.5f }; skillPanel.Width.Set(width, 0f); skillPanel.Height.Set(height, 0f); skillPanel.BackgroundColor = BACKGROUD_PANEL_COLOR; List <SkillButton> panels = choices .Select(choice => SkillButton.getSkillButton(choice, skill => onWayPicked.Invoke(skill as Way))) .ToList(); foreach (int i in Enumerable.Range(0, panels.Count)) { var currentPanel = panels[i]; currentPanel.Left.Set((i + 1) * SKILL_FRAME_DISTANCE, 0f); currentPanel.VAlign = 0.5f; skillPanel.Append(currentPanel); } Append(skillPanel); }
public static SkillPanel getSkillFrame() { var skillFrame = new SkillPanel(); skillFrame.Width.Set(SKILL_FRAME_SIZE, 0); skillFrame.Height.Set(SKILL_FRAME_SIZE, 0); return(skillFrame); }
public override void OnInitialize() { base.OnInitialize(); var width = 900f; var height = 700f; skillPanel = new SkillPanel { HAlign = 0.5f, VAlign = 0.5f }; skillPanel.Width.Set(width, 0f); skillPanel.Height.Set(height, 0f); skillPanel.BackgroundColor = BACKGROUD_PANEL_COLOR; Append(skillPanel); }