Example #1
0
 public void SendStartSkill(SkEntity target, int id, float[] para = null)
 {
     _skCanLoop.Reset();
     if (IsController())
     {
         if (para != null && para.Length > 0)
         {
             if (target != null && target.GetId() != 0)
             {
                 _net.RPCServer(EPacketType.PT_InGame_SKStartSkill, id, target.GetId(), true, para);
             }
             else
             {
                 _net.RPCServer(EPacketType.PT_InGame_SKStartSkill, id, 0, true, para);
             }
         }
         else
         {
             if (target != null && target.GetId() != 0)
             {
                 _net.RPCServer(EPacketType.PT_InGame_SKStartSkill, id, target.GetId(), false);
             }
             else
             {
                 _net.RPCServer(EPacketType.PT_InGame_SKStartSkill, id, 0, false);
             }
         }
     }
 }
Example #2
0
        public void Update(SkBeModified beModified)
        {
            _pack.ExecBuffs();
            int nAttribs = _raws.Count;

            for (int i = 0; i < nAttribs; i++)
            {
                if (_dirties[i])
                {
                    buffMul     = 1.0f;
                    buffPreAdd  = 0.0f;
                    buffPostAdd = 0.0f;
                    _pack.ExecTmpBuffs(i);
                    _sums[i] = buffMul * (_raws[i] + buffPreAdd) + buffPostAdd;
                    SkEntity entity   = GetModCaster(i);
                    int      casterId = 0;
                    if (entity != null)
                    {
                        casterId = entity.GetId();
                    }
                    _dirties[i] = false;
                    beModified.indexList.Add(i);
                    beModified.valueList.Add(_sums[i]);
                    beModified.casterIdList.Add(casterId);
                }
            }
        }
Example #3
0
        private void RawSetterNet(int idx, float v)
        {
            NumList r        = (NumList)_raws;
            float   oldValue = r.Get(idx);
            float   dValue   = v - oldValue;
            bool    bRaw     = true;

            if (FromNet)
            {
                r.Set(idx, v);
                _dirties[idx] = true;
            }
            else
            {
                bool bSendDValue = false;
                if (!CheckAttrNet((AttribType)idx, oldValue, v, r, out bSendDValue))
                {
                    return;
                }
                if (!bSendDValue)
                {
                    v = CheckAttrMax((AttribType)idx, oldValue, v, (NumList)_sums);
                }
                SkEntity entity = GetModCaster(idx);
                if (_net != null && LockModifyBySingle)
                {
                    //Debug.Log("attr was locked, please wait for net init data inx = "+idx +" , v = " +v);
                    return;
                }
                if (!bSendDValue)
                {
                    dValue = v;
                    r.Set(idx, v);
                    _dirties[idx] = true;
                }
                if (entity != null && _net != null)
                {
                    if (entity.IsController() && !_net.IsStaticNet())
                    {
                        _net.RPCServer(EPacketType.PT_InGame_SKSyncAttr, (byte)idx, dValue, entity.GetId(), bRaw, bSendDValue);
                    }
                }
                else if (_net != null && _net.hasOwnerAuth)
                {
                    _net.RPCServer(EPacketType.PT_InGame_SKSyncAttr, (byte)idx, dValue, -1, bRaw, bSendDValue);
                }
                else if (idx == 95 && _net is MapObjNetwork)
                {
                    _net.RPCServer(EPacketType.PT_InGame_SKSyncAttr, (byte)idx, dValue, -1, bRaw, bSendDValue);
                }
            }
        }