Example #1
0
        // 进入状态
        public override void Enter(object param)
        {
            Engine.Utility.EventEngine.Instance().AddEventListener((int)Client.GameEventID.ENTITYSYSTEM_ENTITYSTOPMOVE, OnEvent);
            Engine.Utility.EventEngine.Instance().AddEventListener((int)Client.GameEventID.ENTITYSYSTEM_ENTITYBEGINMOVE, OnEvent);

            m_skillDoubleDb = null;
            m_fTotalTime    = 0;
            skillPart       = m_SkillPart;
            // m_skillDatabase = skillPart.GetCurSkillDataBase();

            if (skillPart.GetSkillPartType() == SkillPartType.SKILL_PLAYERPART)
            {
                PlayerSkillPart playerSkill = skillPart as PlayerSkillPart;
                //m_nDoubleHitSkillId = (uint)playerSkill.NextSkillID;
                if (playerSkill.IsMainPlayer())
                {
                    Log.LogGroup("ZDY", "mainpalyer enter skillattackstate================");
                }
                m_skillDatabase = GameTableManager.Instance.GetTableItem <SkillDatabase>(playerSkill.CurSkillID, 1);


                if (m_skillDatabase == null)
                {
                    m_Statemachine.ChangeState((int)SkillState.None, null);
                    return;
                }
                m_uDbJiangzhiTime          = m_skillDatabase.wdStiffTime;
                playerSkill.SkillStiffTime = 0;
                m_skillDoubleDb            = GameTableManager.Instance.GetTableItem <SkillDoubleHitDataBase>(playerSkill.CurSkillID);
                if (IsMainPlayer())
                {
                    Engine.Utility.EventEngine.Instance().DispatchEvent((int)GameEventID.SKILLSYSTEM_USESKILL, playerSkill.CurSkillID);
                }

                if (m_skillDatabase.dwMoveType == (uint)SkillMoveType.FastMove)
                {
                    //处理位移技能
                    Move    move     = new Move();
                    Vector3 targePos = playerSkill.Master.GetPos();
                    if (playerSkill.GetSkillTarget() != null)
                    {
                        targePos = playerSkill.GetSkillTarget().GetPos();
                        Vector3 dir = targePos - playerSkill.Master.GetPos();
                        targePos      = targePos - dir.normalized * 1f;
                        move.m_target = targePos;
                        // Vector3 lookat = playerSkill.GetSkillTarget().GetNode().GetTransForm().forward;
                    }
                    else
                    {
                        m_Statemachine.ChangeState((int)SkillState.None, playerSkill);
                        Log.LogGroup("ZDY", "skilltarget is null");
                        return;
                    }

                    move.m_ignoreStand = true;
                    if (Engine.Utility.Log.MaxLogLevel >= Engine.Utility.LogLevel.LogLevel_Group)
                    {
                        Log.LogGroup("ZDY", "冲锋 目标位置 " + targePos);
                    }
                    AnimationState ani = playerSkill.AttackAnimState;
                    if (ani == null)
                    {
                        m_Statemachine.ChangeState((int)SkillState.None, playerSkill);
                        Log.LogGroup("ZDY", "ani is null");
                        return;
                    }
                    move.strRunAct = ani.name;
                    int   curSpeed  = playerSkill.Master.GetProp((int)WorldObjProp.MoveSpeed);
                    uint  flySpeed  = m_skillDatabase.flyspeed;
                    float speedFact = 1;
                    if (flySpeed != 0)
                    {
                        speedFact = flySpeed * 1.0f / curSpeed;
                    }
                    Log.LogGroup("ZDY", "冲锋倍数 " + speedFact);
                    playerSkill.Master.SendMessage(EntityMessage.EntityCommond_IgnoreMoveAction, true);
                    playerSkill.Master.SendMessage(EntityMessage.EntityCommand_ChangeMoveSpeedFact, (object)speedFact);

                    float dis = Vector3.Distance(targePos, playerSkill.Master.GetPos());
                    if (dis > 1)
                    {
                        Log.LogGroup("ZDY", " send moveto ");
                        playerSkill.Master.SendMessage(EntityMessage.EntityCommand_MoveTo, (object)move);
                    }

                    playerSkill.gotoPos = targePos;
                }
                else
                {
                    playerSkill.Master.SendMessage(EntityMessage.EntityCommand_ChangeMoveSpeedFact, (object)1f);
                }
                if (m_skillDatabase.useSkillType == (int)UseSkillType.GuideNoSlider)
                {
                    if (m_skillDatabase.dwMoveType == (int)SkillMoveType.SkillOverMove)
                    {
                        playerSkill.Master.SendMessage(EntityMessage.EntityCommand_SetVisible, false);
                    }
                    if (m_skillDatabase.wdStiffTime == 0)
                    {//狂扫八方的技能
                        playerSkill.Master.SendMessage(EntityMessage.EntityCommond_IgnoreMoveAction, true);
                    }
                }
                else if (m_skillDatabase.useSkillType == (int)UseSkillType.GuideSlider)
                {
                    if (playerSkill.IsMainPlayer())
                    {
                        Client.stUninterruptMagic evenparam = new Client.stUninterruptMagic();
                        evenparam.time = m_skillDatabase.dwGuideTime;
                        evenparam.type = GameCmd.UninterruptActionType.UninterruptActionType_SkillCJ;
                        evenparam.uid  = SkillSystem.GetClientGlobal().MainPlayer.GetUID();
                        EventEngine.Instance().DispatchEvent((int)GameEventID.SKILLGUIDE_PROGRESSSTART, evenparam);
                    }
                    playerSkill.Master.SendMessage(EntityMessage.EntityCommond_IgnoreMoveAction, true);
                }
                //
                if (m_skillDatabase.dwUseMethod == (int)UseMethod.ContinueLock)
                {
                    playerSkill.Master.SendMessage(EntityMessage.EntityCommand_SetVisible, false);
                }


                INPC npc = playerSkill.Master as INPC;
                if (npc != null)
                {
                    int masterID = npc.GetProp((int)NPCProp.Masterid);
                    if (masterID == PlayerSkillPart.m_ClientGlobal.MainPlayer.GetID())
                    {
                        /*     Engine.Utility.EventEngine.Instance().DispatchEvent((int)GameEventID.SKILLCD_BEGIN, playerSkill.CurSkillID);*/
                    }
                }
            }
        }