static public int get_IsFinal(IntPtr l) { try { SkillSystem.AbstractSkillTriger self = (SkillSystem.AbstractSkillTriger)checkSelf(l); pushValue(l, true); pushValue(l, self.IsFinal); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Reset(IntPtr l) { try { SkillSystem.AbstractSkillTriger self = (SkillSystem.AbstractSkillTriger)checkSelf(l); self.Reset(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int VisitProperties(IntPtr l) { try { SkillSystem.AbstractSkillTriger self = (SkillSystem.AbstractSkillTriger)checkSelf(l); SkillSystem.VisitPropertyDelegation a1; LuaDelegation.checkDelegate(l, 2, out a1); self.VisitProperties(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_IsFinal(IntPtr l) { try { SkillSystem.AbstractSkillTriger self = (SkillSystem.AbstractSkillTriger)checkSelf(l); bool v; checkType(l, 2, out v); self.IsFinal = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_OrderInSection(IntPtr l) { try { SkillSystem.AbstractSkillTriger self = (SkillSystem.AbstractSkillTriger)checkSelf(l); int v; checkType(l, 2, out v); self.OrderInSection = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_StartTime(IntPtr l) { try { SkillSystem.AbstractSkillTriger self = (SkillSystem.AbstractSkillTriger)checkSelf(l); System.Int64 v; checkType(l, 2, out v); self.StartTime = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Init(IntPtr l) { try { SkillSystem.AbstractSkillTriger self = (SkillSystem.AbstractSkillTriger)checkSelf(l); Dsl.ISyntaxComponent a1; checkType(l, 2, out a1); SkillSystem.SkillInstance a2; checkType(l, 3, out a2); self.Init(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SetProperty(IntPtr l) { try { SkillSystem.AbstractSkillTriger self = (SkillSystem.AbstractSkillTriger)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); self.SetProperty(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int AddProperty(IntPtr l) { try { SkillSystem.AbstractSkillTriger self = (SkillSystem.AbstractSkillTriger)checkSelf(l); System.String a1; checkType(l, 2, out a1); SkillSystem.PropertyAccessorHelper.GetDelegation a2; LuaDelegation.checkDelegate(l, 3, out a2); SkillSystem.PropertyAccessorHelper.SetDelegation a3; LuaDelegation.checkDelegate(l, 4, out a3); self.AddProperty(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Execute(IntPtr l) { try { SkillSystem.AbstractSkillTriger self = (SkillSystem.AbstractSkillTriger)checkSelf(l); System.Object a1; checkType(l, 2, out a1); SkillSystem.SkillInstance a2; checkType(l, 3, out a2); System.Int64 a3; checkType(l, 4, out a3); System.Int64 a4; checkType(l, 5, out a4); var ret = self.Execute(a1, a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
public SkillTriggerProxy(AbstractSkillTriger trigger) { m_RealTrigger = trigger; }