public void LoadSkillText(string text)
 {
     ScriptableDataFile dataFile = new ScriptableDataFile();
     #if DEBUG
     if (dataFile.LoadFromString(text, "skill"))
     {
         Load(dataFile);
     }
     #else
     dataFile.LoadObfuscatedCode(text, GlobalVariables.Instance.DecodeTable);
     Load(dataFile);
     #endif
 }
 public void LoadSkill(string file)
 {
     if (!string.IsNullOrEmpty(file))
     {
         ScriptableDataFile dataFile = new ScriptableDataFile();
     #if DEBUG
         if (dataFile.Load(file))
         {
             Load(dataFile);
         }
     #else
         dataFile.LoadObfuscatedFile(file, GlobalVariables.Instance.DecodeTable);
         Load(dataFile);
     #endif
     }
 }
        private void Load(ScriptableDataFile dataFile)
        {
            lock (m_Lock)
            {
                foreach (ScriptableDataInfo info in dataFile.ScriptableDatas)
                {
                    if (info.GetId() == "skill")
                    {
                        FunctionData funcData = info.First;
                        if (null != funcData)
                        {
                            CallData callData = funcData.Call;
                            if (null != callData && callData.HaveParam())
                            {
                                int id = int.Parse(callData.GetParamId(0));
                                if (!m_SkillInstances.ContainsKey(id))
                                {
                                    SkillInstance instance = new SkillInstance();
                                    instance.Init(info);
                                    m_SkillInstances.Add(id, instance);

                                    Logger.Info("ParseSkill {0}", id);
                                }
                                else
                                {
                                    //repeated skill config.
                                }
                            }
                        }
                    }
                }
            }
        }