public static void Pause() { m_modelAnimation.Pause(); if (m_isNoWeaponClip) { return; } if (m_rightWeaponAnimation != null) { m_rightWeaponAnimation.Pause(); } if (m_leftWeaponAnimation != null) { m_leftWeaponAnimation.Pause(); } }
public static void Pause() { m_modelAnimation.Pause(); if (m_isNoWeaponClip) { return; } if (m_rightWeaponAnimation != null) { m_rightWeaponAnimation.Pause(); } if (m_leftWeaponAnimation != null) { m_leftWeaponAnimation.Pause(); } }