Example #1
0
 /// <summary>
 /// Loads every animation for the player
 /// </summary>
 /// <param name="Content"></param>
 public static void LoadContent(ContentManager Content)
 {
     SpriteHandler.AddSprite("Player_Idle", new Sprite(Content.Load <Texture2D>("idle"), 4, 64, 128));
     SpriteHandler.AddSprite("Player_Jump", new Sprite(Content.Load <Texture2D>("jump"), 15, 64, 128));
     SpriteHandler.AddSprite("Player_JumpCharge", new Sprite(Content.Load <Texture2D>("jumpCharge"), 8, 64, 128));
     SpriteHandler.AddSprite("Player_Accelerate", new Sprite(Content.Load <Texture2D>("accelerate"), 15, 64, 128));
     SpriteHandler.AddSprite("Grind_FiftyFifty", new Sprite(Content.Load <Texture2D>("Grind_FiftyFifty"), 4, 64, 128));
 }
Example #2
0
 /// <summary>
 /// Loads all the decks and tapes, etc
 /// </summary>
 /// <param name="Content"></param>
 public static void LoadContent(ContentManager Content)
 {
     SpriteHandler.AddSprite("Tape_Default", new Sprite(Content.Load <Texture2D>("Tape_Default")));
     SpriteHandler.AddSprite("Deck_Default", new Sprite(Content.Load <Texture2D>("Deck_Default")));
     SpriteHandler.AddSprite("SimpleBoard", new Sprite(Content.Load <Texture2D>("board")));
 }