internal static void NormalizedFloatToByteSaturateReduce(
                ref ReadOnlySpan <float> source,
                ref Span <byte> dest)
            {
                DebugGuard.IsTrue(source.Length == dest.Length, nameof(source), "Input spans must be of same length!");

                int remainder     = Numerics.Modulo4(source.Length);
                int adjustedCount = source.Length - remainder;

                if (adjustedCount > 0)
                {
                    NormalizedFloatToByteSaturate(
                        source.Slice(0, adjustedCount),
                        dest.Slice(0, adjustedCount));

                    source = source.Slice(adjustedCount);
                    dest   = dest.Slice(adjustedCount);
                }
            }