Example #1
0
        public void PrimitiveBatchNeeded()
        {
            if (_spriteBatchStarted)
            {
                Flush();
            }

            if (!_primitiveBatchStarted)
            {
                _primitiveBatch.Transform = _transform;
                _primitiveBatch.Begin(_primitiveType, _rasterizerState, _samplerState, _texture);
                GraphicsDevice.BlendState = _blendState;

                _primitiveBatchStarted = true;
            }
        }