Example #1
0
        private void tmrPaint_Tick(object sender, EventArgs e)
        {
            Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);

            sistema.Camara.Update(moviendo);

            sistema.DrawScene();

            Winapi.SwapBuffers(hdc);

            Gl.glFlush();
        }
Example #2
0
        public void Update(int pressedButton)
        {
            #region Aim camera

            Pointer position = new Pointer();
            Winapi.GetCursorPos(ref position);

            int difX = MainForm.FormPos.X + 512 - position.x;
            int difY = MainForm.FormPos.Y + 384 - position.y;

            if (position.y < 384)
            {
                pitch -= rotationSpeed * difY;
            }
            else
            if (position.y > 384)
            {
                pitch += rotationSpeed * -difY;
            }
            if (position.x < 512)
            {
                yaw += rotationSpeed * -difX;
            }
            else
            if (position.x > 512)
            {
                yaw -= rotationSpeed * difX;
            }
            UpdateDirVector();
            CenterMouse();


            if (pressedButton == 1)     // se apreto el boton izquierdo de mouse
            {
                eyex -= (float)i * forwardSpeed;
                eyey -= (float)j * forwardSpeed;
                eyez -= (float)k * forwardSpeed;
            }
            else
            if (pressedButton == -1)         // se apreto el boton derecho del mouse
            {
                eyex += (float)i * forwardSpeed;
                eyey += (float)j * forwardSpeed;
                eyez += (float)k * forwardSpeed;
            }

            #endregion

            Look();
        }
Example #3
0
 public static void CenterMouse()
 {
     Winapi.SetCursorPos(MainForm.FormPos.X + 512, MainForm.FormPos.Y + 384);
 }