internal override void WritePacket(ByteWriter writer)
        {
            var id = (ushort)(this.ID);

            if (id > 0xFF)
            {
                writer.WriteByte(0xFE);
            }
            else
            {
                writer.WriteByte((byte)id);
            }
            writer.WriteUInt32(this.SenderNetID);
            if (id > 0xFF)
            {
                writer.WriteUInt16(id);
            }

            WriteBody(writer);
        }
Example #2
0
 internal override void WritePacket(ByteWriter writer)
 {
     writer.WriteByte((byte)GamePacketID.Batch);
     throw new NotImplementedException();
 }
 internal override void WritePacket(ByteWriter writer)
 {
     writer.WriteByte((byte)this.ID);
     WriteBody(writer);
 }