Inheritance: UnityEngine.MonoBehaviour
 public void OnSliderValueChange(Slider slider)
 {
     int value = (int) slider.value;
     this.counter.text = value.ToString();
     if (this.globalManager == null) {
         this.globalManager = this.globalManagerObject.GetComponent<GlobalManager>();
     }
     if (this.globalManager != null) {
         this.globalManager.playerMaxUnitCount = value;
     }
 }